I'm saying that the percentage should be much larger, so it's a shield, not cardboard roulette. If it can be destroyed, with a timer between regenerations, that would make it fair.
Only thing you'd have to worry about is unequipping... Adding a timer behind that, so that unequipping quickly doesn't give you a fresh shield.
|
But that just seems weird, it's not an energy shield from halo that breaks after a few shots and then regenerates, it's a riot shield and the reason it can't have a high percentage is because as I said then it will become a walking, shooting bamboo block.
Also at the other guy, making the Ksg 5 damage and reducing the freeze will not happen, when I was making the damage 4.5 I accidentally made it 5 and absolutely destroyed everyone whilst testing, and that was with the current freeze it has. As I already said you should be lucky you even have the shield, I'd have priced it 75k for what is it now without it, 9 damage, a high fire rate, 2 bullets, a freeze which really isn't that high and no bullet timer. I don't see why you're all complaining, I use the Ksg over my souizen and mp7 in both spars and bases because it is a good gun but like the neo rifle it takes skill to get used to it.
Instead of sitting here whining about how you all want a shield that blocks all damage 30% of the time, with a gun that has a fast fire rate and high damage just seems like you want an incredibly overpowered gun. I'm not saying it won't be changed at all, but if I was to change anything it would probably be the walking speed, shield equip freeze and a very slight adjustment to the firerate with shield equipped. And to me that seems like your getting a lot more for the price your paying for.