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A level is made from 64 width tiles, and 64 height. A player is about 2 x 2.5 or 3 tiles, according to a normal PK map, let's give everyone 5 times their space (iPad Screen sync), so every map should be filled with approximately 6 players. The number of players will eventually decrease around 400% at the first few minutes, yet again it will be hard to find the other player.
I can't say I could shrink the map, cause if I do players might get stuck where they are.
As I said, there is already a feast, but thanks for the weaponry list. =]
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I've made levels before, I know the size of a level perfectly fine

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It wouldn't be hard to decrease the map size at certain player intervals(Ie 200 100 25 etc). Code it so that when an interval is reached, give the players a 10 second warning followed by being warped to a random spot within the reduced map size, continually generating random positions for each player until it finds one that isn't on a wall and is a safe distance from another player(determine position then warp, use a for loop)