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I don't know, my idea has nothing to do with Air Asia. I also don't know what other staff have planned for towers. My idea would be its own island, something original... like "Tower Island." Yes... that's nice. And there would be one large tower in the center, surrounded by three(or maybe four) smaller towers. Smaller towers would be taken like regular towers now, but the larger tower would only be able to be taken by a guild(or allies) that currently have one of the smaller towers. So in order to compete for the larger tower you would have to balance a defense on a smaller tower while forming a formidable offense for the center tower, and maintain both.
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Sweet
Don't know if you want to include this, but I've always thought it would be cool if towers had some sort of mechanics other than PKing. For example, some players would be able to man cannons and fire on attackers while others would have to carry materials from the base of the tower (such as lumber, stone, etc.) in order to repair the tower. It would give more life and require more strategy than the current, monotonous system of basically spamming your sword.