I don't remember much about my early days playing Classic. PC players have this superior outlook and think that iClassic is a mockery of what Classic used to be, but from what I remember it was very similar. I mean, there weren't hats, but roleplaying was just as popular as it is now. There were baby roleplayers, people roleplaying relationships/getting married, people pretending to be Kings and such. Ya, there were quests but my experience wasn't that great(this is pre-Graal The Adventure)... quests were buggy as ****, scripts weren't clientside so if someone else completed it recently you could just walk to the end of the dungeon. Most of the "puzzles" were horrible, horrible wastes of time. For example in Sardon's Tower you had to SLOWLY push a block to a button on the other side of the room while blocks spit rocks at you every .5 seconds. Almost all of the "challenge" on the quests back then were horribly favored against you like that. God help you if the scripts bugged out(which they did often) and you had to do it again later. Did I mention waiting rooms for bosses? Ya, you had to wait until another player was done with the boss before you could go in and fight... and there was no queue. Chances are though the boss didn't work at all
Anyways, that's my experience of what the gameplay offered, so really you DID fall back on community just like now, and you did quests because you
had to, not because they were fun.
But I think the only thing I remember specifically were throne wars. Graal Castle had no actual King or Queen... or purpose. It was pretty empty, so there was a game players made up where they PKed in the throne room to take the throne. There was no winners or anything, but the goal was to get in the throne and stay there as long as you could.
S.S.³ Link, signing out.