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What I'm saying is this system makes sense in the real world.
> Banks offer to keep your money safe.
> Also offer you interest, the more money you give them, the more you potentially get long term(which means the bank gets to hold your money longer)
> They get to spend your money willy-nilly.
Both parties benefit. In Graal's case the only person who benefits in the player. Unless we pool the money and let staff use it, and then listen to the players whine when suddenly the bank goes Bankrupt or robbed by baddies and no one bails them out.
In the end you want free, effortless money... in a game that needs to make money via players buying money packs.
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Hey this is game, let's keep it sure.
Do not confuse with the real life bank.
Because graal bank has some SWAG awesomeness.