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So as many posts suggest you'd have to be in some sort of iZone Deity position? Lol. Anyways the pay2win system can't change as remanants of it will always remain. Unless the economy is actually changed to point where you can make a substantial amount of money in a decent amount of time (which is REALLY hard to do) it's staying as pay2win.
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You do know how hard Stefan is to get a hold of, right? He's notorious for it. The only way it'll work if the person in charge of the server is actually in charge.
I would change it to how Zone PC worked, only slightly modified; Add in a in-game currency, which you earn by doing killing other players. An in-game shop would be implemented and you can buy weapons there. The more you kill, the more you gain. Missions would have a set amount if you finish, bonus if you do challenges within that mission. Easy ones will give you low amount of cash, Medium gives a decent amount, Hard gives a pretty little penny.
The Gralat or whatever shop would include nothing game breaking. Custom weapon skins, Experience boosts, Cash boosts and some other things players would want.
I don't know why it's so hard to think that this wouldn't work. To break Pay2Win, you cold turkey the bitch. If you lose players, fine. It'll be healthier for the server and community in the long run.