So it seems that people don't want the ap system to be removed, so I decided to make a new thread that allows to keep the ap system while removing the bad aspects of it, and adds new exciting ones.
First off, the name colors should be optional. We should have the option to use the old name color system clientside, or the ap system to see name colors. All this would be is an interface change, your ap would still change when pking vs remaining peaceful.
Secondly, remove the sword immunity from 100 ap, and remove the healing restriction when having less than 30 ap. All these do is make the game more frustrating, and don't serve any real purpose. 100 ap players can still get kill by bomb an arrow spam, and the healing prevention while having less than 30 ap seems like nothing more than a punishment.
third, have unique quests based on your current ap. For example, somene with less than 30 ap might have a quest to fight off a wave of baddies, and someone with 90 ap might have a quest to look for the missing pets of someone. The point is low ap quests would be more fighting oriented, whereas high ap quests would be more peaceful-relevant to the interests of the player.