Lawlessness? I think part of this description would include the fact that there is no advantage or disadvantage to killing players in certain areas, or even anywhere on the map. I would like to see the addition of AP, which could provide incentive for players to either kill frequently or infrequently, with both advantages and disadvantages for each. The system could even be implemented in future updates as well, to give the server a bit more variation!
At the very least, I wish this was tested on the Development server (or something similar). I believe it would be a worthwhile investigation, even if the final decision favors opposition.