While were on the topic... I'm looking for a history of classic (quests, story lines, etc) and I was hoping someone could help me out.
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I started playing Classic around 2000-2001 and I'm pretty sure there wasn't a storyline (if there was, it was completely irrelevant) and it was a bunch of random quests/oddly linked levels in some places/everyone stood outside the bank and PK'ed each other because you would drop a billion gold gralats every time you died. It was fun and pretty entertaining.
I think we're in Graal's Golden Age in terms of popularity right now. iOS revived Graal.
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And Dimentio, I'd have to agree. The game was almost COMPLETELY DEAD when I was working on Delteria about 2 or 3 years ago. Not even in the early 2000s did Graal have this many players. The whole iPhone thing is crazy and it will save the game. I'm still trying to wrap my mind around it because this game was as good as dead to me minus the effort that has continued to go into Delteria for what... 5 or so years now?
Yeah... But I still feel the dwindling of popularity was avoidable. It's not that hard to create a brand, especially when dealing with characters and storyline. The problem with graal is that the servers are mostly pk/tower related and there's nothing else to do. Creating a world filled with good characters would solve the issue, but I guess no one want to raise up Graal's standards.
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I agree with you Shock in that a lot of the servers lacked things to do/those servers are gone/the servers that are still up lack anything to do. I wouldn't play any of them, except maybe Era, which isn't even really "Graal" to me. It's like a whole different game. Delteria's development team is going to up the standards and everyone else is going to be playing catch up to them. It will remind me of Era in the sense that it will feel like a completely different game, but in a better way in that it will still be Graal.