I think stacked is best. Except with the exception to certain weapons. Changing up the method may make a weapon unique, compared to always stacking or always having a base value. Meph, search Shotgun Formula for a thread. That can help too, since we've been talking about this before this thread.
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Would random stacked damage work? It seems a bit more realistic. I mean like each bullet could hit from 4-7 damage (this is just an example, not an actual suggestion for damage) because I think the incremental stacked damage system seems really odd. I feel it's more realistic because shotguns can pretty much hit anywhere, from your head to your foot, obviously being shot in the head would be more damaging than being shot in the foot.
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This is pretty much what I'm talking about.
Or, as the formula goes... You could have a base value and a multiplier that determines your max damage per bullet, and also per shot.