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10-01-2012
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20
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Custom User Title
Join Date: Sep 2011
Location: Australia
Posts: 2,534
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Posted by Cure
You may find that pixel artists often advocate a low color count. You might assume that this is just a tradition leftover from the olden days of pixel art, back when video game consoles could only display a certain amount of colors.
If modern computers can easily display hundreds of colors, why shouldn't you use them all? In truth, using small palettes isn't an outdated tradition of pixel art, and there are very logical reasons behind this practice.
Cohesion- When you're using less colors, the same colors will reappear throughout the piece more frequently. Since the different areas of the work share the same colors, the palette ties the piece together, unifying the work.
Control- The smaller the palette, the easier it is to manage. You may, and probably will, want to change adjust a color later on. If you've got 200 colors, it's going to take you a lot longer to make the adjustments, because by changing one color you've thrown off its relationship with the colors neighboring it on its color ramps, and adjusting them means changing the relationships between those colors and their neighbors! You can see how this quickly adds up to a lot of work. With a smaller palette, the effect of changing a single color is more substantial, and there are less micro-relationships to worry about.
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