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As much as I would love to see quests for hearts like there were in the old PC Classic, I don't see it working out too well on iClassic. I would rather there be usable items as quest rewards as opposed to hearts. If you start adding hearts and sword upgrades into the game, the questing becomes a mandatory part of the game, and there are going to be lots of people who are going to want to spar, pk, and take towers, but really have no interest whatsoever in questing.
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There are only so many items that you can give away in quests before things begin to get unbalanced. After we run out of items like the Hammer and Boomerang (that don't change much on the server) what are we supposed to do? Give away gani animations as quest prizes? Hats? Or just not bother and continue with the safe hat shop updates? I am far more interested in introducing gameplay and based on the players that are sitting around doing nothing at all, the players on Facebook who are constantly whining and putting Classic down, and those who feel the need to review it on iTunes and complain about a lack of purpose and direction, I think it's the way forward.
People assume that there isn't going to be any balance, or that the current features on the server are going to be ignored and thus change in a way that is completely alien. That is not the intention in this at all, and I don't believe that we are stupid enough to promote that. People believe, because Era iPhone sells guns for $90 that it's what Classic has to do, and again this is an incorrect mindset. I've posted this on Facebook already, but I really believe that people need to start viewing Classic with more of an open mind.