I would just like to say I support the ideas of more than one "attack points" at a fort, more than one pathways to flag, and more gimmicks (sardon spikes/barrels).
Look at York . Besides guild house groupind at flag, it's really cool to see how attacking and defending can actually have a strategy.
When attacking it's smart to have an "archer" (usually me c: ) that goes through the tunnel and then when he exits into flag room he begins to shoot people coming from tent (left side of flag) back so they cannot get into the action.
Also in defending, members are spread up into (flag healers/cave blockers/outside path blockers)
All I can say is more forts like York= a happier ken.