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06-11-2012
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23
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Banned
Join Date: Apr 2012
Posts: 217
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The problem here isn't an issue of player skill, it's an issue of poor design.
The fact is, the current tower-taking system is poorly thought out, not fun, not fair, and overall just really ******ed. I mean, seriously. Where's the fun of mindlessly charging the enemy over and over again until you capture the tower or just give up out of boredom?
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Joseph, great idea and excellent insight.
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