You really should stop, as you really still have no idea what you are talking about. None of the quests that used to exist on old classic would work on iphone, they would have to be entirely rescripted. It is pretty funny watching you tell players who actually played classic back in the day that you know better than them.
Quest Dev is really, really, really hard if you are going to do it right. Take this from someone who has actually developed a new quest recently. The Trent quest remake (on Unholy Nation) took me roughly 6 months to finish, and I didn't have to deal with the limitation of iphones or worry about the playercount over 50. Expecting volunteer staff members to make a Zelda-type quest that would accommodate 100s of iphone players at once is absurd.