Do you mean where they lag so bad that you can't kill them and the time runs out?
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I mean they stand still and sword goes through them, they can't move and you can't hurt them. They don't move at all the entire spar, and you are forced to wait until time runs out.
They should just have an auto-kick script, when someone have over 200ms they are kicked fron the spar, because sometimes, like you said, you can't even hit them.
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Well 200ms means you are still receiving a ping response from the server, which means you are still connected. My problem is people who lag out of the game completely. It makes no sense to limit players because of latency when some people legitimately cannot go below 200ms because of location or some other problem out of the player's reach.