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Emulators are pretty small programs considering they don't need much in terms of resources. I have never seen an emulator larger than 10mb. Can you back this stuff up or what?
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Well the games themselves probably are a large size because they need to store models textures and other game files. Obviously not as much as newer games because of low res textures and models with a low number of vertices, but still probably high.
N64 looks HORRIBLE. Not even like, the graphics themselves, but the fact that the N64 outputted like 240i resolution.
You're better off investing in the Virtual Consoles on the Wii if you wish you do it legit.
I actually took screenshots a while ago to show the difference, and the pictures don't do it justice. The interlacing on top of the 240 resolution just adds insult to injury:
A while ago I wanted to replay Majora's Mask. I have it on the Gamecube, which looks just like the Wii version, but it tends to crash randomly(pretty ****ing bad "minor bug" when you can't save your progress often. So I thought "well I can just play it on my N64!" So I booted it up and was ****ing appalled. I almost immediately just bought it on my Wii and had a much better experience.
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Looks the same except it looks like the bit depth on N64 is 16 bit and the wii one is 32 bit
also the n64 seems to use level of detail(obsolete way of making far away textures lower res), and the wii seems to not. hard to tell just by the picture, might just be the lower resolution.