Old quests sucked ass. Most were insanely buggy, and worse than even the earliest Zelda dungeons in terms of design and puzzle-solving. Hope you enjoy being constantly pelted with **** while trying to do a push/pull block puzzle that fills the entire room.
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I don't understand what makes you think that being pelted by the cannonballs (or whatever they are) while trying to push or pull blocks wasn't an actual element to make the puzzle more difficult rather than a flaw.
Classic, Doomsday, and Rudora had some of the coolest and most challenging quests. I think having a pretty difficult course of quests before being able to compete in regular activities of the server (like sparring or PKing) makes a server a little more close-knit, which seemed to be true for Classic at least.