Home
Search Forums
User Name
Remember Me?
Password
Calendar
Search
Today's Posts
Mark Forums Read
Showing results 1 to 4 of 4
Search :
Posts Made By :
deadowl
Forum:
Classic Future Improvements
09-09-2018
Replies:
52
Lag blocking entrances
Views:
9,616
Posted By
deadowl
That players don't block each other in no-pk...
That players don't block each other in no-pk levels has been built in the game engine since before I started playing. Problem being they're not set in any way that's mutually exclusive. Though yea,...
Forum:
Classic Future Improvements
09-08-2018
Replies:
52
Lag blocking entrances
Views:
9,616
Posted By
deadowl
Still would require a change to the movement...
Still would require a change to the movement system. Meanwhile, I'm writing a super-mini-game-engine in Javascript/HTML5 as a proof-of-concept.
Forum:
Classic Future Improvements
09-08-2018
Replies:
52
Lag blocking entrances
Views:
9,616
Posted By
deadowl
Thinking about this more, actually, probably want...
Thinking about this more, actually, probably want player's upcoming position plus a space equal to the corresponding blocking area of any potentially blocking player in any fully client-based...
Forum:
Classic Future Improvements
09-03-2018
Replies:
52
Lag blocking entrances
Views:
9,616
Posted By
deadowl
Hey Dusty, know if they reimplemented my custom...
Hey Dusty, know if they reimplemented my custom movement system solution to this in the game engine movement system? I.e. if it was reimplemented in a similar manner, it would be the case where...
Showing results 1 to 4 of 4
All times are GMT. The time now is 02:28 AM.
-- GraalOnline Classic
---- GraalOnline Era
---- GraalOnline Zone
-- Graalians Old Style
Powered by vBulletin/Copyright ©2000 - 2024, vBulletin Solutions Inc.