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New Tower HPs
Snowtown Fort - 75
Sardons Tower - 100 Swamptown Tower - 100 Deadwood Tower - 100 Castle - 150 Yorktown Stronghold - 175 MoD Fort - 200 thoughts? post em. News says that these numbers are subject to change. so thisll be the place to put in suggestions. My opinion: Snow-200. cmon snow was an easy take even with 250. defenders afk and theres no random wanderers to noob recruit so its easy to take if you attack together. Sardons-100. this is good. now attackers actually have a little hope upon the rare event of getting into the flag room with more than .5 Swamp-200. it used to be 200 and it was good. if youre gonna keep it at 100 at least remove the gay respawn in water. Deadwood-150. this is a fair enough compermise right? Castle-250 keep respawn. or keep it 150 and remove respawn. York-200. 175 just seems odd... MoD-250. mod has always been easiest to take. and with the respawn added back in may its harder to keep. |
I think Snowtowns Fort is only 75HP to really gain people going up there.
It is a relatively a quiet place. |
It's interesting. Snowtown is much more fun than it used to be.
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They do allow mount glitching now so anyone can just get over sardon wall from the cliff and take the flag same with swamp.
That just shows they are just trying to kill towers. |
wtf, high hp was needed to ensure guilds could hold a tower upon taking it. snows gonna be a nonstop change fort.
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Yeah I don't like the new Tower System at all. :/
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Shut up and get back to work so we can get our 1k hat then make a new guild to do the same thing.
/troll |
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I like the changes. It should be kept this way since guilds have been taking advantage of the tower system for a long time now.
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No comment. Exept... Make snow 100
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Did anyone ever think they did this just to make towers harder I.E. less hat chasers?
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less hat chasers? just remove 1k hats.
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