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-   -   Graal Lottery (https://www.graalians.com/forums/showthread.php?t=686)

Rezon 09-14-2011 01:31 AM

Graal Lottery
 

I was thinking, why not include a lottery system into graal? Following the popularity/success of the RPS update, I think the lottery will fit in just as well.

Here is how it works:
•Each Ticket Costs 1,000 Gralats
•There are x number of tickets drawn, ouf of x tickets.
•Winners get (?) prize, either all of the money put into the lottery, divided up, or a special hat.


*Another note, the admins could tax 100$ onto the tickets, so it would be 900$ put into the pot, rather than 1000$. (Removes money from the economy, rather it being passed around or increased.)

MrSimons 09-14-2011 02:01 AM

That sounds like a cool idea, I think a hat or item would be the best prize.

Rezon 09-14-2011 08:03 PM

Quote:

Posted by Mr.$imons (Post 10464)
That sounds like a cool idea, I think a hat or item would be the best prize.

I agree aswell.

MattKan 09-14-2011 10:31 PM

The best prize would not be a hat or item, it would be all the money people put into the lottery... hence the whole lottery idea. It would be ruined and I would not enter if the prize were a hat.

Blake 09-14-2011 10:47 PM

Sounds pretty cool but 1000 gralats is a bit to much. Unless you have 2000 hours and can go to the grotto and get it in 5 mins, 1k isnt easy (packs dont count). Maybe 700 gralats?
If you think about it, RPS was such a hit beacuse:


1. The RPS item its self was only 150 gralats and very easy (Id hope) to get.


2. The hats are mostly 300, 350, or 900.

Rezon 09-14-2011 11:26 PM

Quote:

Posted by Blake (Post 10607)
Sounds pretty cool but 1000 gralats is a bit to much. Unless you have 2000 hours and can go to the grotto and get it in 5 mins, 1k isnt easy (packs dont count). Maybe 700 gralats?
If you think about it, RPS was such a hit beacuse:


1. The RPS item its self was only 150 gralats and very easy (Id hope) to get.


2. The hats are mostly 300, 350, or 900.


I would have to disagree with you're 2 points about rps being a hit. Firstly, the hats are not a flat 300/350/900. You bet to win the hat, winning would be a 50% chance. As it may seem like it is cheap, there is a slight chance you may pay overboard, thus it becoming higher priced.

As for regular hats, I see them priced around the 5000's.

As well, this update was related to RPS as it being UNIQUE. It is gambling, and it is based solely on luck, just like RPS as well, so it is the same in that aspect.

Shaun 09-14-2011 11:50 PM

Stay around the NPC, look for patterns. I actually think I found one in one NPC and got like 2k off of it,

Rezon 09-15-2011 12:02 AM

Quote:

Posted by Shaun (Post 10640)
Stay around the NPC, look for patterns. I actually think I found one in one NPC and got like 2k off of it,

I think the npc's are completely random...

MrSimons 09-15-2011 12:20 AM

Quote:

Posted by Shaun (Post 10640)
Stay around the NPC, look for patterns. I actually think I found one in one NPC and got like 2k off of it,

I agree u can tell what certain NPC's are going to do most of the time. I got 7k by rock 2/3 of the time at one spot.

Quote:

Posted by MattKan (Post 10603)
The best prize would not be a hat or item, it would be all the money people put into the lottery... hence the whole lottery idea. It would be ruined and I would not enter if the prize were a hat.

If u put it that way I agree, I am incredibly fond of hats tho......

Winter 09-15-2011 09:57 PM

This is a pretty good idea. I would like to see this added sometime, but maybe a bit tweaked. People don't win brand new cars or cruise vacations from a lottery, they win them from games. Lottery is generally where someone can win money. I'd say make the lottery a huge sum to win, and a decent price, 1000 sounds good to start. Don't forget things can be changed for next time after the first time if it isn't a big hit, or too little people bought tickets.

Perhaps a system that starts high and price declines while more people buy tickets, thus decreasing the chance to win. Less people buy tickets, they will pay more for tickets but have a greater chance to win. Vice versa.

Rezon 09-15-2011 11:43 PM

Quote:

Posted by Shannon (Post 10870)
This is a pretty good idea. I would like to see this added sometime, but maybe a bit tweaked. People don't win brand new cars or cruise vacations from a lottery, they win them from games. Lottery is generally where someone can win money. I'd say make the lottery a huge sum to win, and a decent price, 1000 sounds good to start. Don't forget things can be changed for next time after the first time if it isn't a big hit, or too little people bought tickets.

Perhaps a system that starts high and price declines while more people buy tickets, thus decreasing the chance to win. Less people buy tickets, they will pay more for tickets but have a greater chance to win. Vice versa.

Agree with the first half, however I disagree with the last part. It should be a flat price, having a cap for how many tickets someone could buy.

Winter 09-16-2011 12:46 AM

I'm sure either would work fine, probably flat price would be easier to control. Again, that suggestion is always just a back up lol.

Rufus 09-16-2011 03:39 AM

I like it, but I am bored of hats as prizes.

reyalS 09-16-2011 04:37 AM

We want monneh!

Rezon 09-16-2011 05:16 PM

Quote:

Posted by Rufus (Post 10982)
I like it, but I am bored of hats as prizes.

Indeed, I would love a giant cash prize.


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