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-   -   If Graal was like this... (https://www.graalians.com/forums/showthread.php?t=5763)

Revo* 04-22-2012 08:00 AM

If Graal was like this...
 
I would play this non-stop instead of being bored out if my dam mind!http://m.youtube.com/watch?v=NRDp23I_C-E

Hejima Youichi 04-22-2012 08:16 AM

Thats is Graal Classic PC?
If it was on IPod/IPhone/Facebook I would do quest all day with my friends :D

Elusive 04-22-2012 04:15 PM

Classic PC Server <3

Thallen 04-22-2012 05:11 PM

You rooks missed the golden years of Graal. Classic quests were good.

Rezon 04-22-2012 05:11 PM

Quote:

Posted by Thallen (Post 100233)
You rooks missed the golden years of Graal. Classic quests were good.

Agreed

Rufus 04-22-2012 05:15 PM

I dunno man, a quest only lasts about an hour and then you've got to wait a few months for the next one to be made.

Skill 04-22-2012 05:20 PM

Quote:

Posted by Rufus (Post 100237)
I dunno man, a quest only lasts about an hour and then you've got to wait a few months for the next one to be made.

This exactly. iClassic needs more fun content that can be enjoyed and replayed(like towers houses and spar). Quests last an hour then get boring.

Revo* 04-22-2012 07:46 PM

The quest iclassic tries to pull off are not even quest more like killing baddies!

Airspitter 04-22-2012 08:26 PM

iClassic quests are 8 minute events that give you a cosmetic item that you rarely use, there should be quests for things like the Level 2 sword or a different level glove, then when you get the glove you can lift up some rocks and start another quest :)

iStorm 04-23-2012 04:05 PM

Quote:

Posted by Airspitter (Post 100328)
iClassic quests are 8 minute events that give you a cosmetic item that you rarely use, there should be quests for things like the Level 2 sword or a different level glove, then when you get the glove you can lift up some rocks and start another quest :)

A good idea that i havent heard yet:o

Frederick 04-23-2012 05:46 PM

How old are you? Have you missed PC?

Dusty 04-23-2012 06:18 PM

Old quests sucked ass. Most were insanely buggy, and worse than even the earliest Zelda dungeons in terms of design and puzzle-solving. Hope you enjoy being constantly pelted with **** while trying to do a push/pull block puzzle that fills the entire room.

Thallen 04-23-2012 07:10 PM

Quote:

Posted by Dusty (Post 100954)
Old quests sucked ass. Most were insanely buggy, and worse than even the earliest Zelda dungeons in terms of design and puzzle-solving. Hope you enjoy being constantly pelted with **** while trying to do a push/pull block puzzle that fills the entire room.

I don't understand what makes you think that being pelted by the cannonballs (or whatever they are) while trying to push or pull blocks wasn't an actual element to make the puzzle more difficult rather than a flaw.

Classic, Doomsday, and Rudora had some of the coolest and most challenging quests. I think having a pretty difficult course of quests before being able to compete in regular activities of the server (like sparring or PKing) makes a server a little more close-knit, which seemed to be true for Classic at least.

Dusty 04-23-2012 07:18 PM

Quote:

Posted by Thallen (Post 100981)
I don't understand what makes you think that being pelted by the cannonballs (or whatever they are) while trying to push or pull blocks wasn't an actual element to make the puzzle more difficult rather than a flaw.

Classic, Doomsday, and Rudora had some of the coolest and most challenging quests. I think having a pretty difficult course of quests before being able to compete in regular activities of the server (like sparring or PKing) makes a server a little more close-knit, which seemed to be true for Classic at least.

Artificial difficulty. It didn't make them more challenging, it simply made them frustrating. All it took was an already very frustrating and boring concept--push/pull puzzles; and made them PAINFULLY time-consuming via making you stop after every push to dodge a pellet. It wasn't fun, it was annoying as ****.

Anyone who has these glorious flashbacks of old Graal quests are probably blinded by nostalgia, in my opinion. I mean... are you people simply just repressing all the buggy NPCs that forced you to completely restart the quest? What about waiting outside of the boss room for the other player to finish(because bosses had to be done one player at a time?). What about because this was prior to the NPC-server, meaning if other players were doing the dungeon, it was pretty much completed for you? Oh ya, the bosses themselves... buggy as **** most of the time and pretty much just spammed **** at you constantly and had a high amount of health. I don't really remember any involving much strategy so much as just endurance... and those that did try to be clever ended up failing horribly due to constraints of Graal and of course, being in a multiplayer environment. In fact, that's my opinion of most Graal quests/dungeons. Being a test of your endurance. Even the more functional and well-received quests on Graal's entire history, in my opinion, are pretty mediocre compared to Zelda.

spades of feare 04-23-2012 09:58 PM

Quote:

Posted by Rufus
I dunno man, a quest only lasts about an hour and then you've got to wait a few months for the next one to be made.

York bay took a whole, 40 min for
Me to see it all.


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