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-   -   FAQ: Why there isn't a trading system yet (https://www.graalians.com/forums/showthread.php?t=5095)

Skill 03-26-2012 05:53 AM

FAQ: Why there isn't a trading system yet
 
There have been several people requesting a trading system and it has been asked a lot more frequently lately. The reason there is not on yet it because Stefan and Unixmad(in charge of Graal overall, they are the owners), do not want there to be one because they tink it will make them lose money/cause problems. SNK is trying hard to convince them to let him make it but they are quite reluctant. Please read this before making a tradng system thread please.

tl;dr: Owners of graal, Stefan and unixmad, wont let it happen. SNK is trying.

Higbey 03-26-2012 05:55 AM

And thus players learn the pains of a game being starved by the two greedy men in control.

The Doctor 03-26-2012 06:00 AM

End of story.
*yawn*

HomoPanda 03-26-2012 08:17 PM

aye what can you say? unixmad needs money for bread, dont hate.

Peter5498 03-26-2012 09:03 PM

Unixmad probably doesn't even pay attention or care about graal as much.

Talon 03-26-2012 09:09 PM

Let me Google that for you and the 12+ other users that have posted threads on this exact topic.

Actually no. Just read this.

Quote:

Posted by Street (Post 55463)
Hmm, I don't want to go into an economics lecture, but you are wrong on both statements.

No rational player would buy a BAR for over 200k, because they could get it at the store at anytime for 200k.

You can't make a profit when no one will buy your gun for more than 200,000.

There will be players who would sell for less than 200k. These players are the ones who don't want the BAR anymore and would rather have/need the cash for a new gun or whatever reason.

The issue around a no trade system in the game is not because we can't develop a trade system, or the GUI for a trade system... it is because the developers don't want a free economy where players can capitalize in certain assets, whether it's gun or money. In an open market, the demand of the guns are determined by the supply of the guns (supply is infinite in our current system). Prices are set by the developers in our current system. If we allowed trading of guns, in the long run the prices of guns would greatly decline way below the shop prices. Which implies no one will buy from the shops, which implies that the money is only circulated between the players.

This is an issue for any game industry. If money circulates only between players, and players are constantly making money via shells/gralat packs, pretty soon we would have TONS of money supply in the economy. There are a few issues associated with this. If players can buy the gun cheaper off another player, they would not buy from the shop. This means the money spent on the gun REMAINS in the economy. In our current system where the player is forced to buy from the shop, the money DISAPPEARS when it is spent on shop items. This results in reducing money supply, thus increasing demand for money. Increased demand for money means players buy gralat packs, which means revenue for game developers.

Basically, less guns being bought from shops = less revenue for game developers. How to prevent that? Not allowing trades. By not allowing trades, players are FORCED to buy their guns from the shops. Again, when they do this, money is taken out of the economy since it just goes to the game server (rather than to another player). When the player wants another gun, he can't simply sell his old gun to gain money and buy another gun, he has to get money buy either working (shells etC), or buying gralat packs.

Why not just limit the supply of guns? ie have a set amount of guns in the economy? You'll run into problems with item hoarding, and the difficulty for new players to obtain new items. Difficulty for new players to compete with the current players, will drive playercount down, which results in a decline of revenue for developers. If you ever have the chance to check out PC Graal Kingdoms, is is a GREAT example in a failed economy. That game's main currency is not even used as the primary currency. It is not a coincidence...over the past decade, PC Era has had numerous server resets (due to inflation) and an uncontrollable economy. Graal Kingdom suffers from an overly inflated economy and item hoarding (nearly impossible for new players to get their hands on decent items, which drives them to stop playing).


334 03-26-2012 09:16 PM

Quote:

Posted by Agony (Post 85687)

hmm y dont we just make a trading system for droppable items ^.^

Talon 03-26-2012 09:30 PM

That has also been brought up, and is a good idea, but it probably won't happen.

Skill 03-27-2012 03:25 AM

Quote:

Posted by Agony (Post 85687)

The trade system was not wanted for the sake of trading guns, but for the sake of preventing scamming among droppable items, like shells, ammo, and minerals

Talon 03-27-2012 03:28 AM

True, but a lot of the posts ask for trading systems for guns. I'm down for trading droppable items, but not guns.

The Doctor 03-27-2012 03:43 AM

Quote:

Posted by Agony (Post 85797)
True, but a lot of the posts ask for trading systems for guns. I'm down for trading droppable items, but not guns.

Put me down as well.

Nabu Lapse 03-27-2012 03:49 AM

Yah last thing I want is some nub that has all this hacked money to Keep buying bars after he sells the other one to only gain more money! The concept of trading guns would send the game into a uncontrollable drive. I'm sure people would find glitches and such in this to keep items they "said" they would trade which in the long run would just make people quit. We would also have to set a limit so newer players can't use trade, we don't need new players trading in there starter pistols and stuff because some guy offers them a stupid rare. Then there stuck gunless and holding a stupid breast cancer awareness ribbon. It would just be a bad idea in the first place to have people trading there guns. End of conversation.

Cloyd 03-27-2012 07:56 AM

Last thing iEra needs is a trading system or you can slowly watch the server crumble. The idea of an economy on the server never crossed the minds of the staff. Reasons stated in Street's post. One of the major disasters that lead to PC Era's demise was an unbalanced economy. Learn from past mistakes.

SnakeRekon 03-27-2012 11:56 AM

What Cloyd and, the quoted, Street have mentioned are the several reasons why Era shall not have a trading system, whether its for droppable items or not.. even if for droppable items, rares will probably end up inflated in the long run etc.
Just don't trade :)

Skill 03-27-2012 01:57 PM

Quote:

Posted by SnakeRekon (Post 85894)
What Cloyd and, the quoted, Street have mentioned are the several reasons why Era shall not have a trading system, whether its for droppable items or not.. even if for droppable items, rares will probably end up inflated in the long run etc.
Just don't trade :)

what if its just made for very simple items like shells, ammo, and minerals? People like to trade ammo for shells and minerals for shells or ammo


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