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-   -   Bugs in Houses (https://www.graalians.com/forums/showthread.php?t=39817)

MJ4 10-20-2017 08:44 AM

Bugs in Houses
 
It's been on my mind for a really long time.


Why can't I put any bugs in my house??? I really liked having bugs around my house. So can anyone please explain what happened

4-Lom 10-20-2017 10:23 AM

Due to excess strain on the server, the bugs were removed from our houses. You can now buy them cute little bug boxes and bottles for keeping them at your house.

Ethacon 10-20-2017 01:33 PM

Quote:

Posted by 4-Lom (Post 798798)
Due to excess strain on the server, the bugs were removed from our houses. You can now buy them cute little bug boxes and bottles for keeping them at your house.

Also an attempt at giving you another reason to buy gralat packs.

Byyor 10-20-2017 03:18 PM

Quote:

Posted by 4-Lom (Post 798798)
Due to excess strain on the server, the bugs were removed from our houses. You can now buy them cute little bug boxes and bottles for keeping them at your house.

2500g for each jar or box?? nty lol

Rusix 10-20-2017 03:50 PM

It's dumb, Personally I feel we should be allowed to have bugs roam in our house, Even if it is only 3, I never seen how it caused stress on the server ever, I never seen it ever cause lag or of the short, Especially when you was limited to how many bugs you could place in your house..In my opinion I feel it is nothing more than a poor excuse to make something players got to pay for. Extremely poor excuse. I mean seriously who in god's name wants to just put their bug in a jar or cage? The bugs roaming gave a cool detail to houses and made them more lively,

Honestly players probably don't want to put their bug they caught in a cage or bottle. And probably EVEN less likely to pay a whole 2500 for it. Like the other comment said. No thank you

4-Lom 10-20-2017 04:35 PM

Quote:

Posted by Rusix (Post 798823)
It's dumb

Maybe having one player with 15 bugs being tracked for movement inside their house doesn't cause a lot of issues... But when you have 2000 or more players with the same 15 bugs (multiplied by the number of levels each fills with bugs), it causes an issue.
Next thing you'll be complaining about is how hard it is to get the flippers :/

Rusix 10-20-2017 05:39 PM

Quote:

Posted by 4-Lom (Post 798828)
Maybe having one player with 15 bugs being tracked for movement inside their house doesn't cause a lot of issues... But when you have 2000 or more players with the same 15 bugs (multiplied by the number of levels each fills with bugs), it causes an issue.
Next thing you'll be complaining about is how hard it is to get the flippers :/

The bugs was hardly a issue with any lag, the limit each player could have was I believe 7-10, even if it was 15 it still wouldn't be a issue, Bugs are extremely small gifs moving around. Gif head uploads are probably easily much much bigger And More memory consuming on the server side, Plus you could probably easily put 30 or so bugs in a house and not experience a noticeable lag issue. There are house items that easily would outdo simple extremely tiny bug animations, For instance Fire works, Pets, Weather effects, Ect. For how small and tiny bugs are especially when looking at how much data they consume and ect they shouldn't of ever caused server lag issues

4-Lom 10-20-2017 06:45 PM

Quote:

Posted by Rusix (Post 798831)
The bugs ...

Hey kid, you're new to the forums so I'll give you this one. We've talked about it already. This and every topic you've brought up since you started your account. Every one.
You might not have been around to notice, but there were changes made to pets. Fireworks and weather effects are not server side, so they don't contribute to server lag.

As I previously stated, one house with a couple dozen bug animations makes little difference. Tracking the location and randomizing movement of some 50 or 60,000 interactive bug NPCs, however, makes a difference.

Rusix 10-21-2017 12:00 AM

Quote:

Posted by 4-Lom (Post 798834)
Hey kid, you're new to the forums so I'll give you this one. We've talked about it already. This and every topic you've brought up since you started your account. Every one.
You might not have been around to notice, but there were changes made to pets. Fireworks and weather effects are not server side, so they don't contribute to server lag.

As I previously stated, one house with a couple dozen bug animations makes little difference. Tracking the location and randomizing movement of some 50 or 60,000 interactive bug NPCs, however, makes a difference.

Alright, Let me mathematically show you why and how the bug excuse is obviously a bunch of bogas and a poor excuse to make players pay for a dumb jar and how there is no way at all it could have been a problem.

The BIGGEST data consuming bug is the Mantis, At exactly 5.81kb amount of data per Mantis. Butterflies are around 4kb to 4.24kb of data per butterfly. To put in perspective, These bugs are GIF file which is more consuming than a regular PNG format. A average graalian's GIF head is around 40kb to 100kb in data. Sometimes a bit more or less depending on the animation and colors and so on. And a regular PNG is around 10-25 KB of data, sometimes less or more as I stated before.

So if we do the math, Using the LOWEST amount of data on average for a regular gif head, It is close to almost being 7X more, being 6.8 times as much for exact measures. That means if we took ONLY the head of a Graalian(No body, hat, accessory, shield, sword which also packs way more each than a bug) we could have 1 gif Graalian head is still be a slight bit more than 6 whole Mantis which is also the biggest data consuming of any of the bugs. And remember this is a 40kb gif head, the lowest and smallest data consuming on average, If it was 80kb it would be close or more than 14X as much data

Even if there is was 500 mantis in everyone's house, that is only 2.9 MB, still extremely small, and also unlikely because your was limited to how many bugs you can place in your house to like 10, and not many people would put a mantis in their house as it would likely disappear if there is no bushes, 500 butterflies though of average 4.24kb is only 2.1 MB which is even smaller

So no, There is no logical and realistic way bugs can or even could be issues. 2.9MB should be no where AT ALL close to being a big enough issue to lag a server, 2.9 MB is less data than 1 song to which on average being around 4 to 8 MB. Which should still be no where at all close to lagging a server, It isn't a big file, And doesn't consume any space and to track location also doesn't take much data at all either.

4-Lom 10-21-2017 03:14 AM

Quote:

Posted by Rusix (Post 798853)
Alright, Let me mathematically show you why and how the bug excuse is obviously a bunch of bogas and a poor excuse to make players pay for a dumb jar and how there is no way at all it could have been a problem.

The BIGGEST data consuming bug is the Mantis, At exactly 5.81kb amount of data per Mantis. Butterflies are around 4kb to 4.24kb of data per butterfly. To put in perspective, These bugs are GIF file which is more consuming than a regular PNG format. A average graalian's GIF head is around 40kb to 100kb in data. Sometimes a bit more or less depending on the animation and colors and so on. And a regular PNG is around 10-25 KB of data, sometimes less or more as I stated before.

So if we do the math, Using the LOWEST amount of data on average for a regular gif head, It is close to almost being 7X more, being 6.8 times as much for exact measures. That means if we took ONLY the head of a Graalian(No body, hat, accessory, shield, sword which also packs way more each than a bug) we could have 1 gif Graalian head is still be a slight bit more than 6 whole Mantis which is also the biggest data consuming of any of the bugs. And remember this is a 40kb gif head, the lowest and smallest data consuming on average, If it was 80kb it would be close or more than 14X as much data

Even if there is was 500 mantis in everyone's house, that is only 2.9 MB, still extremely small, and also unlikely because your was limited to how many bugs you can place in your house to like 10, and not many people would put a mantis in their house as it would likely disappear if there is no bushes, 500 butterflies though of average 4.24kb is only 2.1 MB which is even smaller

So no, There is no logical and realistic way bugs can or even could be issues. 2.9MB should be no where AT ALL close to being a big enough issue to lag a server, 2.9 MB is less data than 1 song to which on average being around 4 to 8 MB. Which should still be no where at all close to lagging a server, It isn't a big file, And doesn't consume any space and to track location also doesn't take much data at all either.

Tl dr, congratulations, I'm ignoring your posts from now on. You've attained a level of arrogance that few manage.

Reemas 10-21-2017 04:46 AM

Quote:

Posted by Rusix (Post 798853)
Alright, Let me mathematically show you why...

Even if there is was 500 mantis in everyone's house, that is only 2.9 MB, still extremely small, and also unlikely because your was limited to how many bugs you can place in your house to like 10, and not many people would put a mantis in their house as it would likely disappear if there is no bushes, 500 butterflies though of average 4.24kb is only 2.1 MB which is even smaller.

I did read your post and this is what I think can solve the problem. I think, it best to place a limit on how many free roaming bugs you can place in your house. According what you say, this shouldn't take too much space mb or whatever. About 5 -10 bugs per player/house couldn't be that bad.

Correct me if im wrong but mantis don't disappear inside a house. They sit on top of each other.

MJ4 10-21-2017 04:56 AM

It's sad to see this idea gone. I really liked the idea of having bugs in my house. It made me want to find the rarest bugs and place them in my house.


Where can I find these jars?

Reemas 10-21-2017 04:59 AM

Quote:

Posted by MJ4 (Post 798870)
It's sad to see this idea gone. I really liked the idea of having bugs in my house. It made me want to find the rarest bugs and place them in my house.


Where can I find these jars?

They can be found in Adam's Treehouse at Mod Town.

Rusix 10-21-2017 07:34 AM

Quote:

Posted by 4-Lom (Post 798864)
Tl dr, congratulations, I'm ignoring your posts from now on. You've attained a level of arrogance that few manage.

Your welcome for doing the simple math for you and helping you see how really cheap of a excuse it is for the bugs to have to be placed in a bottle

Quote:

Posted by Reemas (Post 798869)
I did read your post and this is what I think can solve the problem. I think, it best to place a limit on how many free roaming bugs you can place in your house. According what you say, this shouldn't take too much space mb or whatever. About 5 -10 bugs per player/house couldn't be that bad.

Correct me if im wrong but mantis don't disappear inside a house. They sit on top of each other.

We did have a limit, I know because I hit the limit before. I also don't think the limit was 10, I'm actually pretty sure it was lower than that actually because I never recall having a large amount of bugs. Just a few butterflies.

And no, People usually didn't put Mantis in their house, Typically they only put butterflies or maybe Beatles and so on. I used Mantis as a example because they are the most data consuming, they are 5.81kb , the Butterflies being around 4.0 kb to 4.24kb... so , Mantis was close to getting about 50% more data , prob around 35-40% more than a butterfly Which is why I used it to show a "What it we had a lot of bugs of the most data consuming ".

And I agree with you, I feel if bugs some magically how was a problem a limit should've maybe been lowered instead, To maybe 2 or 3 per house, Instead of just flat out putting them in a jar for a price of 2500

4-Lom 10-21-2017 08:18 AM

https://www.graalians.com/forums/sho...highlight=bugs
https://www.graalians.com/forums/sho...highlight=bugs


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