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-   -   Why does Classic change content? (https://www.graalians.com/forums/showthread.php?t=39430)

titter 07-19-2017 06:22 PM

Why does Classic change content?
 
This is a question I've been wondering ever since I started playing again. You have something perfectly fine like the Yorktown tower or Swamp guild spar, so why change it? CTF too, what was wrong with it? And don't even get me started on the removal of the old guild system. Is there an actual explanation behind this or do the devs just randomly like to shake things up?

NightmareK 07-19-2017 06:24 PM

Graal.

Eugeen 07-19-2017 06:25 PM

CTF got removed because people boosted kills in it and I think there were other issues with it aswell

Other than that they just change things to attract more people.
For a mobile game things get stale and boring if they'd stay unchanged in 7 years

Crono 07-19-2017 06:38 PM

Quote:

Posted by titter (Post 790712)
This is a question I've been wondering ever since I started playing again. You have something perfectly fine like the Yorktown tower or Swamp guild spar, so why change it? CTF too, what was wrong with it? And don't even get me started on the removal of the old guild system. Is there an actual explanation behind this or do the devs just randomly like to shake things up?

"perfectly fine"

titter 07-19-2017 06:40 PM

Quote:

Posted by Crono (Post 790716)
"perfectly fine"

You gonna explain orrrrr

4-Lom 07-19-2017 06:47 PM

Quote:

Posted by titter (Post 790717)
You gonna explain orrrrr

The issue I see is more so related to removing something and not having a replacement ready. That's just poor planning. It's one thing to restart the server and have a new area loaded in the downtime. It's totally another to remove a feature of the game and leave it absent for a year or more (railroad).

titter 07-19-2017 06:55 PM

Quote:

Posted by 4-Lom (Post 790720)
The issue I see is more so related to removing something and not having a replacement ready. That's just poor planning. It's one thing to restart the server and have a new area loaded in the downtime. It's totally another to remove a feature of the game and leave it absent for a year or more (railroad).

Yea this issue is worse than removing York and snow towers since two new ones have been added, same with swamp guild spar. But just taking out content with no replacement just seems confusing

Sardon 07-20-2017 11:23 AM

Graal is sorta like American healthcare in that respect

Agonee 07-20-2017 12:01 PM

They changed things cause they weren't perfect

Saber Alumba 07-20-2017 12:58 PM

There was a ton of problems with the guild system as it wasn't a consistent loyal experience and didn't reward anyone for long term goals in a successful way , instead priolenjust stopped at 1k and made new guilds which ended up with 100s of tags with 1k guild hours that were inactive for no reason

CTF people used as a boosting method and glitchy problems with it

Weeno 07-20-2017 02:53 PM

York town was lit tbh. Snowtown was basically a place to boost but for guild hours since it was so empty. Ctf was fun and they could have just fixed whatever issue that led to boosting

Saeed 07-20-2017 03:07 PM

Quote:

Posted by Saber Alumba (Post 790797)
There was a ton of problems with the guild system as it wasn't a consistent loyal experience and didn't reward anyone for long term goals in a successful way , instead priolenjust stopped at 1k and made new guilds which ended up with 100s of tags with 1k guild hours that were inactive for no reason

CTF people used as a boosting method and glitchy problems with it

Even if the old guild system wasn't perfect, they shouldn't remove it like that. They should have replaced it straight away with the NGS. There wasn't any huge issue with the old guild system that forced them to remove it without even preparing the new system. Most of the players who towers right now are new players or pk guilds, we all know the old system was better than no system. But, we can't really judge them since everyone make mistakes.

McCullough 07-20-2017 03:33 PM

Quote:

Posted by Saeed (Post 790804)
Even if the old guild system wasn't perfect, they shouldn't remove it like that. They should have replaced it straight away with the NGS. There wasn't any huge issue with the old guild system that forced them to remove it without even preparing the new system. Most of the players who towers right now are new players or pk guilds, we all know the old system was better than no system. But, we can't really judge them since everyone make mistakes.

Some guilds were able to get many many hours a day, and with all these guilds hitting 1000 hours every week it made it difficult for gfx and hat makers to keep up. It started to feel less like a competition for towers and more of a competition for who could get the most hats, and the people who helped out normally never got a hat because they were kicked to make room after going offline.

When I saw MDR climbing so fast when Destiny came out I had to join to see what was up. Saw the whole recruit, use, kick and repeat method, and it was just the most disgusting thing to see. I bet the ones in charge of the new guild system thought the same thing.

Saeed 07-20-2017 03:55 PM

Quote:

Posted by McCullough (Post 790809)
Some guilds were able to get many many hours a day, and with all these guilds hitting 1000 hours every week it made it difficult for gfx and hat makers to keep up. It started to feel less like a competition for towers and more of a competition for who could get the most hats, and the people who helped out normally never got a hat because they were kicked to make room after going offline.
.

Every guild used to have about 50 members who always help, the best 25 members who were the most useful gets the hat. I don't see the big issue with this? Yes it's a problem and yes it's not a successful system but, removing it without preparing a replacement isn't better. The old guild system was always like that and the problem with it was obvious, why didn't they prepare ths NGS from 2015? Then replacing it at 2016 rather than removing it without having a replacement system. I did say in my last post the old system wasn't successful but, it wasn't something that they to get rid instantly before preparing a replacement. It's not like the problem with the old guild system was new, it was always been like that.

McCullough 07-20-2017 04:14 PM

Quote:

Posted by Saeed (Post 790811)
Every guild used to have about 50 members who always help, the best 25 members who were the most useful gets the hat. I don't see the big issue with this? Yes it's a problem and yes it's not a successful system but, removing it without preparing a replacement isn't better. The old guild system was always like that and the problem with it was obvious, why didn't they prepare ths NGS from 2015? Then replacing it at 2016 rather than removing it without having a replacement system. I did say in my last post the old system wasn't successful but, it wasn't something that they to get rid instantly before preparing a replacement. It's not like the problem with the old guild system was new, it was always been like that.

My guess is they didn't expect this kind of behavior in players and didn't take any precautions for it, either. I think it was just a quick decision that was made to stop players from abusing the system by doing what I explained above. The arguments that they didn't have a backup system and getting rid of the old one and keeping the old one both have counter arguments, I had just explained the possible first one.

If I were in the same situation I wouldn't keep the old one up for exploitation and bring news for a new one. People may not like the new one and everyone would just do the rec, use, kick, repeat method before the new system comes out. Gfx people would constantly be working, or at least working more than they are used to. Hats might be crappy or something else, but it would seem like a pain having to tend to all the guilds reaching 1000 hours.

Right now we're just in need of a guild system, and I think we'll all be happy with it whenever it's released. It's been, what, 2 years since the old one was removed? I'm sure people are used to there not being one by now, which will make it all the more interesting and competitive when it does come out. If this new system is really based off of more loyal and teamwork gameplay, it'd be super cool to play.

Sure, there was teamwork in the old system, but boosting for hats with players you'd eventually kick for room is anything but loyalty.


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