| McCullough |
07-20-2017 04:14 PM |
Quote:
Posted by Saeed
(Post 790811)
Every guild used to have about 50 members who always help, the best 25 members who were the most useful gets the hat. I don't see the big issue with this? Yes it's a problem and yes it's not a successful system but, removing it without preparing a replacement isn't better. The old guild system was always like that and the problem with it was obvious, why didn't they prepare ths NGS from 2015? Then replacing it at 2016 rather than removing it without having a replacement system. I did say in my last post the old system wasn't successful but, it wasn't something that they to get rid instantly before preparing a replacement. It's not like the problem with the old guild system was new, it was always been like that.
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My guess is they didn't expect this kind of behavior in players and didn't take any precautions for it, either. I think it was just a quick decision that was made to stop players from abusing the system by doing what I explained above. The arguments that they didn't have a backup system and getting rid of the old one and keeping the old one both have counter arguments, I had just explained the possible first one.
If I were in the same situation I wouldn't keep the old one up for exploitation and bring news for a new one. People may not like the new one and everyone would just do the rec, use, kick, repeat method before the new system comes out. Gfx people would constantly be working, or at least working more than they are used to. Hats might be crappy or something else, but it would seem like a pain having to tend to all the guilds reaching 1000 hours.
Right now we're just in need of a guild system, and I think we'll all be happy with it whenever it's released. It's been, what, 2 years since the old one was removed? I'm sure people are used to there not being one by now, which will make it all the more interesting and competitive when it does come out. If this new system is really based off of more loyal and teamwork gameplay, it'd be super cool to play.
Sure, there was teamwork in the old system, but boosting for hats with players you'd eventually kick for room is anything but loyalty.
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