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-   -   Anti-Cheat (https://www.graalians.com/forums/showthread.php?t=36661)

Aguzo 08-09-2016 01:42 AM

Anti-Cheat
 
Speeders. What can be done about them? Not talking about the one's that are going faster than light itself, just the one's that are barely noticeable by a small group of people.

Not accusing anyone, but some are using a little lag to make themselves skip around, thus masking their noticeable speed. Pretty clever, but still barely visible.

Heard that there used to be an anti-cheat for speeding, but it didn't work as intended. Speeding and vpning is becoming the norm for sparring. The GMs don't really have any tools to detect this. Since nothing is being done, it now looks like everyone is doing whatever they can to have some sort of advantage.

Again, what can be done? I don't believe that the answer is to hire more GMs to monitor 24/7... Humans can make mistakes, and not everyone is able to differentiate the slight speed boosts.

Distorted_P2P 08-09-2016 02:09 AM

They have a system for catching macroers based off their movements I believe, wouldn't it be possible to integrate that to detect speed in a sense? Or at least derive from the macroing detector.

4-Lom 08-09-2016 03:58 AM

You would think it would be easily detectable, but maybe lag makes it difficult for detection programs as well?

sunstop2002 08-09-2016 04:25 AM

like raege dz? lolz

Droid 08-09-2016 10:13 AM

I'm no tech wizard on this stuff, but if each spar match area was an individual instance ( total 4 instances) would that only mean two people are loading into the level? Then this would drastically reduce lag from the strain on the server so you could more easily differentiate someones "baseline" delay and if they were excessively skipping around?

Please someone help me out with the technical stuff

Crono 08-09-2016 11:17 AM

In the meantime I don't see reasons to spend time on releasing a new client, we don't have any major bug

Eugeen 08-09-2016 01:47 PM

Quote:

Posted by Droid (Post 727491)
I'm no tech wizard on this stuff, but if each spar match area was an individual instance ( total 4 instances) would that only mean two people are loading into the level? Then this would drastically reduce lag from the strain on the server so you could more easily differentiate someones "baseline" delay and if they were excessively skipping around?

Please someone help me out with the technical stuff

Instances would have less lag than a room with 20 players in theory. But the problem is that it takes even more effort from the server to handle all these instances which results graal getting even laggier in general

Winter 08-09-2016 11:19 PM

Quote:

Posted by Crono (Post 727497)
In the meantime I don't see reasons to spend time on releasing a new client, we don't have any major bug

QOTY

Dusty 08-10-2016 02:26 AM

Quote:

Posted by Distorted_P2P (Post 727429)
They have a system for catching macroers based off their movements I believe, wouldn't it be possible to integrate that to detect speed in a sense? Or at least derive from the macroing detector.

Detecting macroing isn't really similar to speed hacking at all.

Quote:

Posted by 4-Lom (Post 727453)
You would think it would be easily detectable, but maybe lag makes it difficult for detection programs as well?

The problem with speed-hacking detection is it's fairly easy to catch false-positives and at least on Classic we tend not to do much banning via automatic processes for this reason. The more obvious the speed the easier it is to detect but as it's been said, it's the subtle hackers that are the problem... and that makes it even harder to reliably detect. Typically detection is done by keeping track of your movement, and if a "step" is farther than naturally allowed flag it. But there is a lot that can throw it off. For example, diagonal movement is much faster than horizontal and vertical movement. Also, what about if you're on a horse, or a draisine? What about if you snap around(for example entering a house, then when it finally updates warping you to the entrance)? Things like low framerates and such can throw it off too. When you have all these variables to account for and you're trying to catch minute differences in speed(.65 tiles/second instead of .6 tiles/second), it can be easy to flag non-offenders.

Skyzer 08-11-2016 04:52 AM

The ones that give themselves lvl3 shield speed... BUGGERS!

Crono 08-11-2016 11:09 AM

Quote:

Posted by Skyzer (Post 727772)
The ones that give themselves lvl3 shield speed... BUGGERS!

but u get it for free

Skyzer 08-11-2016 12:06 PM

Quote:

Posted by Crono (Post 727802)
but u get it for free

oh. that's cool then, I guess

Aaron 08-11-2016 11:57 PM

Quote:

Posted by Dusty (Post 727594)
The problem with speed-hacking detection is it's fairly easy to catch false-positives

Which explains staff members popping up in my house when I'm doing the same farming route with my horse.

Btw, Graal should be bought out by Valve so we can have some of that dank Valve Anti-Cheat, which catches 100% of cheaters.

Heeble 08-12-2016 03:04 PM

Quote:

Posted by Aaron (Post 727862)
Which explains staff members popping up in my house when I'm doing the same farming route with my horse.

As someone who participate in macroing a fair amount, that is correct. In the past, there were quite a few methods around the detection system. Today the detection is very good and most of those methods no longer work.

4-Lom 08-12-2016 03:37 PM

I had one of them show up today while I was locking down gralats in my gh.


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