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Heat Map Tracking Test
very cool stuff made with Adobe After Effects which costs $1000... gud jub james. can't compete a real world professional.. video credit: James205 |
So they drew a terrible flower by sparring?
Also, you can pay $20/month for after effects and other adobe software. |
For anyone wondering how it might help, you can clearly see how Mike limits Jack's movement options the whole round. Either that or Jack never considers re-positioning himself.
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it's cool though |
I'm making more, this was just my first test by using tracking but going to utilize it for more interesting spars.
I plan to do this for some GST matches where i think it will be very interesting |
pretty cool
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I assume the way this is actually done is by tracking a pixel of a hex value than you can't find anywhere else nearby on the video? If that's how it's done then (I've never used AA) there's probably some way to catch low-percentage speedhackers by measuring velocity or something.
Also, I guarantee if you do this over a large sample size you'll find the most heat in the top-left area of the spar |
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Here is another one based on Noss' clutch vs Tucker6 series, completely different heat maps vs Jack/Jack |
LOL carly's face at 1st round
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Can't wait to see what my heat trail looks like.
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Doing this for some PC gst matches would be interesting(Idev warps quite a bit more, so im not sure how well the software would be able to track).
What would also be interesting is to have a x marked wherever a hit happened(I realize this would require a person to do it, but it wouldn't be all that time consuming.) Either way, cool. |
What WOULD be cool is having automatic heat-mapping scripted that'll record a map for every spar. You could then give players the ability to browse through past heat maps, giving them an overview of how they've improved over a period of time and an overarching view of how they tend to interact with their opponent in a spar.
If we want to be really clever, we could also programmatically compare these heatmaps against successful players' heatmaps in order to give helpful tips on how to improve. |
I don't understand. How does a heat map in any way help you? All it does is show where you went, and depending on the opponent, it's going to change every time sooo...?
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I thought the title meant adding heatmap on the Map so that we can see what areas has the most people or something, but then again it'll be pretty pointless :P
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