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-   -   Spar/Tower suggestions (https://www.graalians.com/forums/showthread.php?t=34181)

Warhawk 02-13-2016 04:24 PM

Spar/Tower suggestions
 
Just a few small ideas that could really bring some old graal fun to iclassic. Im kinda in a rush but this is what I have at the moment

Tag Team Spar:
This server is desperately missing it, "Guild spars" are okay....if u like unfocused lagg fest. 1v1 at a time and you tag your next player or you die and re-spawn in the waiting area right below.
http://i63.tinypic.com/90y5hs.png

Series Room
When two players decide they want to series, they go into a separate room and hit some kind of pop up that agrees both of them are in a series then they spar first one to 10 wins. Once someone loses a round it automatically respawns both players inside the spar and the bomb goes off for another spar until a player reaches 10 wins.

Tower
Its fun, I like it......however it needs a player cap inside the capture room. Considering the player count, I think 8 per guild in the room is a fair number. It would make for more evenly matched game mode, as opposed to the one with the most players on wins.

Areo 02-13-2016 04:33 PM

Quote:

Posted by Warhawk (Post 671472)
Tower
Its fun, I like it......however it needs a player cap inside the capture room. Considering the player count, I think 8 per guild in the room is a fair number. It would make for more evenly matched game mode, as opposed to the one with the most players on wins.

Eh, I don't think that kind of restriction is necessary. The one with the most players doesn't always win, four very good players will beat 10 decent players every day of the week. Plus, even if they were flag room restricted, they would just mass recruit and let them block the halls/door depending on what tower it is. It would actually make it more annoying to attack, as having a flood of people in tight spaces such as the first floor of MoD, Deadwood, and swamp would leave very little room to get by.

That isn't even considering how it would impact pkers, though a lot of the reasons above would still apply.

Warhawk 02-13-2016 04:39 PM

You're right 4 good players can take the room with some time, but they cant hold it for long, then it just becomes "is this really worth it?" as opposed to a fun game......the player cap inside the room wouldn't change laming really, its going to happen regardless in this kind of event. I'm just suggesting try it on one of the Towers and see how players like it. I think you would be surprised how much more competitive it becomes

Areo 02-13-2016 07:39 PM

Quote:

Posted by Warhawk (Post 671475)
You're right 4 good players can take the room with some time, but they cant hold it for long, then it just becomes "is this really worth it?" as opposed to a fun game......the player cap inside the room wouldn't change laming really, its going to happen regardless in this kind of event. I'm just suggesting try it on one of the Towers and see how players like it. I think you would be surprised how much more competitive it becomes

From my personal expeirence we can hold fine with 4 as long as the other guild doesn't have 10+ active people. Don't really know what you mean by the "is it worth it" statement.

I wouldn't mind seeing it be done on one tower, My tower of choice would be castle, since it's got the biggest hallways in the game. Only issue is then it would be "let's crowd the entrance to the flagroom" as opposed to "lets crowd around the flag".

Wouldn't change the game for me in the slightest, I don't tower with a large group anyway


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