Graalians

Graalians (https://www.graalians.com/forums/index.php)
-   Classic Future Improvements (https://www.graalians.com/forums/forumdisplay.php?f=26)
-   -   Event Keys, Auto-Enter the next event (https://www.graalians.com/forums/showthread.php?t=34108)

Aguzo 02-10-2016 12:27 AM

Event Keys, Auto-Enter the next event
 
So a few days ago, I got the chance to join a chance event.
It had been more than a year, since I got the opportunity to join any event.

So, would there be a way for staff to add players to a "queued up" for the next event list?

Basically, giving certain players a higher chance to join the next event they queue.

This would only be rewarded to players who are following the code of conduct.

Not getting banned, not evading the swear filter, not bothering other players.

You would be notified by a staff member, that you have received an "event key" to join the next event that you tap on the queue.


Could be used strategically for certain hats that you actually want to try to win.

It's just a way to influence more friendliness around the community.

Not sure if there should be a punishment towards those who are breaking the rules, maybe they get skipped on the next x amount of events?

Then again, I am not sure how trustworthy certain staff members are, because they could just give a "next event key" for their friends.

What do you guys think? I'm sure, most people think that the staff are out to get them, and don't like them, or "rig events for their friends".

What if staff aren't corrupted? Handing event keys out for being a "model citizen", would be a good thing. Kind of like how they hand out cookies, except it's for events.

What if 30/50 people used their event key for the event? Well, first people who tapped on join queue, get to enter, and your event key would not be used.

metal 02-10-2016 02:08 AM

Dont really like the event key idea, I would prefer instead that people who attempt to join events but fail to do so get an automatic higher priority but not a "key". For example lets say theres an event, you barely missed it, but you already missed a previous event, so you have priority and theres a 33% you replace someone without priority in getting into the event before it starts. Now lets say everyone who joined an event has 3 priority which means they had 99% chance of getting in, well now someone with 4 priority tried to join, they have a 32% of kicking someone off the list filled with 3 priority players and so on.

Saber Alumba 02-10-2016 02:15 AM

Quote:

Posted by metal (Post 670161)
Dont really like the event key idea, I would prefer instead that people who attempt to join events but fail to do so get an automatic higher priority but not a "key". For example lets say theres an event, you barely missed it, but you already missed a previous event, so you have priority and theres a 33% you replace someone without priority in getting into the event before it starts. Now lets say everyone who joined an event has 3 priority which means they had 99% chance of getting in, well now someone with 4 priority tried to join, they have a 32% of kicking someone off the list filled with 3 priority players and so on.

This sounds good , I mean I would probably have 838493 priority by now since the queue system hasn't picked me since like Easter ...

Wolfie 02-10-2016 02:33 AM

How about instead of adding "event keys" or priority, we bring back the usage of warpers?

metal 02-10-2016 02:38 AM

Quote:

Posted by Wolfie (Post 670176)
How about instead of adding "event keys" or priority, we bring back the usage of warpers?

Thats a good idea too, I always liked it when an admin said "warp in snowtown" or something and it was a race to get to it first. Only problem I can see with it is newer players not knowing where to go to get to the warp.

Zetectic 02-10-2016 02:50 AM

how about this?

create something called Activity Points. the more you do something will increase your activity points. spar, pk, messaging friends, looting, being on for 30min etc. but there's a limit for each activity.
  • messaging friends (20 different person = 1 point each if they replied back)
  • being on for 30mins (1 point every 30 min, 4 points max).
  • spar (1 point per win, 20 points max)
  • pk (1 point per 10 kills, 20 points max)
  • looting (1 point per 10 loots, 20 points max)
  • crab game (1 point per 1 game, 5 point max)
  • etc
this activity points will give you a better chance of getting into the event (if you are chosen it will deduct 50 points) and the points will automatically reset at every 12:00 AM EST.

metal 02-10-2016 03:05 AM

Quote:

Posted by Zetectic (Post 670183)
how about this?

create something called Activity Points. the more you do something will increase your activity points. spar, pk, messaging friends, looting, being on for 30min etc. but there's a limit for each activity.
  • messaging friends (20 different person = 1 point each if they replied back)
  • being on for 30mins (1 point every 30 min, 4 points max).
  • spar (1 point per win, 20 points max)
  • pk (1 point per 10 kills, 20 points max)
  • looting (1 point per 10 loots, 20 points max)
  • crab game (1 point per 1 game, 5 point max)
  • etc
this activity points will give you a better chance of getting into the event (if you are chosen it will deduct 50 points) and the points will automatically reset at every 12:00 AM EST.

I think were making this more complicated than it needs to be.

Wolfie 02-10-2016 03:08 AM

Quote:

Posted by metal (Post 670179)
Thats a good idea too, I always liked it when an admin said "warp in snowtown" or something and it was a race to get to it first. Only problem I can see with it is newer players not knowing where to go to get to the warp.

Hmmm. Then instead of hosting only queue events, host both warper and queue events equally. I mean, the staff hosting just sit there and watch and input commands lol. If it's like iZone's events (Graal Man or British Bulldog as an example) where events actually require staffs' participation, then it's understandable... but Classic's events don't require that so it doesn't really take much work so hosting both types of events don't harm.

Brick 02-10-2016 03:15 AM

Quote:

Posted by Wolfie (Post 670176)
How about instead of adding "event keys" or priority, we bring back the usage of warpers?

A big reason they removed warpers is because a ton of people in one area trying to get inside a tiny portal takes a toll on the server. With the queue system people can join from any part of the map so it's not congested into one area.

Mount 02-10-2016 03:16 AM

Nah

Aguzo 02-10-2016 03:44 AM

Quote:

Posted by metal (Post 670161)
Dont really like the event key idea, I would prefer instead that people who attempt to join events but fail to do so get an automatic higher priority but not a "key". For example lets say theres an event, you barely missed it, but you already missed a previous event, so you have priority and theres a 33% you replace someone without priority in getting into the event before it starts. Now lets say everyone who joined an event has 3 priority which means they had 99% chance of getting in, well now someone with 4 priority tried to join, they have a 32% of kicking someone off the list filled with 3 priority players and so on.

I already thought about this priority idea before, but the thing is it would just mean the other thousands of players who didn't get to enter, will have the same odds as you... so it really doesn't change anything. Until, you somehow join after 30 tries.

Allowing players to kick people off a list...? That doesn't sound fair.

The point of this idea is to reward the players who are following the rules, creating a nicer community.

Maybe even getting a key for not causing any issues for a month?
So you get to join 1 event per month, for sure. Staff wouldn't have to give it to you, you would get it as a reward from the system.

Mount 02-10-2016 03:48 AM

Quote:

Posted by Aguzo (Post 670207)
I already thought about this priority idea before, but the thing is it would just mean the other thousands of players who didn't get to enter, will have the same odds as you... so it really doesn't change anything. Until, you somehow join after 30 tries.

Allowing players to kick people off a list...? That doesn't sound fair.

The point of this idea is to reward the players who are following the rules, creating a nicer community.

Maybe even getting a key for not causing any issues for a month?

if anything it'd segregate the community

Aguzo 02-10-2016 03:55 AM

Quote:

Posted by Mount (Post 670209)
if anything it'd segregate the community

Rewarding players for not hacking, glitching, or harassing other players.
Thanking them for following the rules, doesn't sound bad to me.

metal 02-10-2016 04:01 AM

Quote:

Posted by Aguzo (Post 670207)
I already thought about this priority idea before, but the thing is it would just mean the other thousands of players who didn't get to enter, will have the same odds as you... so it really doesn't change anything. Until, you somehow join after 30 tries.

Allowing players to kick people off a list...? That doesn't sound fair.

The point of this idea is to reward the players who are following the rules, creating a nicer community.

Maybe even getting a key for not causing any issues for a month?

For not causing any issues in a month? So like 95% of players get a pass each month? Anyway, your pass idea is the same thing, the queue goes by who clicked first, so your pass would also kick people off the list since if you were too late, and the "higher chance to join" would just mean you kicked someone who clicked first, off the list.

The point is, its still much better than the old system, even if it would take a while if too many people wanted to join, its better than never getting into an event.

The issue I have with your idea is that admins have to give them out. I think thats a horrible way to do your idea, why not do it automatically? But then everyone would just have a pass and thats the same as no one having a pass. How would the admins know who followed the rules? The only people they hang out with is their friends so they would get the passes by default and normal players wouldnt get ****.

I like your idea of players who have broken the rules to be whitelisted from events for a bit though.

4-Lom 02-10-2016 04:26 AM

Crab chance has shown two things relevant to this -

Events can be automated and run somewhat smoothly without constant monitoring on behalf of staff.

Though an initial surge in popularity is to be expected (and thus traffic to an area to participate), after time people get used to the event's presence and tend to lose interest to some degree, normalizing and reducing traffic.


All times are GMT. The time now is 08:21 AM.

Powered by vBulletin/Copyright ©2000 - 2025, vBulletin Solutions Inc.