-Add a delay between sword swings so you can't spam as much
-Make it so that you don't drop arrows or bombs if you have equal to or less than 1/4 your max amount
-Add the option to switch your sword with a bow, replacing the button with a directional pad similar to Era or Zone so aiming is easier and less of a hassle
-Reduce knockback taken outside of spar or towers
-Make it so that low AP gives you the bonus of slow regeneration in addition to not being able to heal from hearts or beds
-Add a slowdown effect on players with only .5 hearts left
Striken
10-10-2015 05:41 PM
None of that will happen tbh.
GOAT
10-10-2015 05:54 PM
PK= Player Killer/Killing
Quote:
Posted by Vladamir Blackthorne
(Post 620881)
-Add a delay between sword swings so you can't spam as much
If I can't spam as much that means I can't kill as much, how is that improving Player Killing?
Quote:
Posted by Vladamir Blackthorne
(Post 620881)
-Make it so that you don't drop arrows or bombs if you have equal to or less than 1/4 your max amount
How about just removing the bomb and arrow drops.
Quote:
Posted by Vladamir Blackthorne
(Post 620881)
-Add the option to switch your sword with a bow, replacing the button with a directional pad similar to Era or Zone so aiming is easier and less of a hassle
Don't know what this means, but I don't see how hard is it to be accurate with bows.
Quote:
Posted by Vladamir Blackthorne
(Post 620881)
-Make it so that low AP gives you the bonus of slow regeneration in addition to not being able to heal from hearts or beds
What? How can you regenerate health when you can't heal?
Quote:
Posted by Vladamir Blackthorne
(Post 620881)
-Add a slowdown effect on players with only .5 hearts left
So suicide players get a disadvantage?
As someone that has had many 1v1 in a pk environment I can say this will be dumb because it would affect the "skill variable" I've had many comebacks at .5 and a slow down effect would make that almost impossible. I've read twilit posts that say hes had 3+ kills at .5 from mod. Slow downs work on servers with different classes that are balanced and provide perks to counter slowdowns.
Aguzo
10-10-2015 05:55 PM
Delay? no
drops, sure
switch weapons, sounds good
knock-back, no
no
maybe, for the runners
Striken
10-10-2015 05:58 PM
Praise the Lord goat for speaking.
Zorma Knight
10-10-2015 07:02 PM
Lord Goat has answered to your request :P
Vladamir Blackthorne
10-10-2015 07:35 PM
Quote:
Posted by Zorma Knight
(Post 620911)
Lord Goat has answered to your request :P
"Lord" Goat is talking out of his arse.
Delay between sword swings means you need to actually time your swings and use skill. Just because you can't instantly heal with items doesn't make a very slow regeneration effect illogical or paradoxal. The dropping of items being limited is more balanced than removing it. Knockback reduction YES, I'm not suggesting it be removed just reduced so you aren't sent flying. And being slowed down won't make it any more difficult to make a "comeback". And unless you spam like a dumbbutt turret until you run out of arrows, it's VERY much a hassle to try and aim and not stand in the same exact place shooting multiple arrows.
Striken
10-10-2015 07:42 PM
You're probably the only one who came up with these ideas and they don't sound very viable in the slightest which is why they won't be added.
Aguzo
10-10-2015 07:56 PM
The knock-back is so people can't trap you. Do you even play graal?
Areo
10-10-2015 08:19 PM
Quote:
Posted by Vladamir Blackthorne
(Post 620918)
"Lord" Goat is talking out of his arse.
Delay between sword swings means you need to actually time your swings and use skill. Just because you can't instantly heal with items doesn't make a very slow regeneration effect illogical or paradoxal. The dropping of items being limited is more balanced than removing it. Knockback reduction YES, I'm not suggesting it be removed just reduced so you aren't sent flying. And being slowed down won't make it any more difficult to make a "comeback". And unless you spam like a dumbbutt turret until you run out of arrows, it's VERY much a hassle to try and aim and not stand in the same exact place shooting multiple arrows.
Those who sword spam are those who get killed. Go out and watch skillful players fight, they don't just swing and step or sit and swing. The bomb and arrow drops give a reason to not die, so why change it? The knock back gives you ample space to move around, especially in the overworld where it can be cramped. Why add a slow regen? There would be very limited purpose to one, as 90% of people just SD at 0.5, and would rather just get back to pking. Plus, this isn't era or zone. In real life, do archers run around willy-nilly shooting arrows? No. You need to set a stance, then fire. So, why add a "gun" to classic? At that point there would be no difference. Also, less speed at 0.5, really? How will that make it more skillful? Sounds to me like all that would do is hand over an easy kill, and how boring would that be?
Couple questions, how much have you pk'ed on classic? Tower pk or overworld? Because I would like to know how much time you've spent on this.
Vladamir Blackthorne
10-10-2015 08:26 PM
Quote:
Posted by Areo
(Post 620925)
Couple questions, how much have you pk'ed on classic? Tower pk or overworld? Because I would like to know how much time you've spent on this.
I've dealt with the pure chaos of overworld pk for 3-4 years now...
Striken
10-10-2015 08:28 PM
Is that why you don't even have 100k player kills on classic yet claim to be around for so long?
Darkk
10-10-2015 10:19 PM
Quote:
Posted by Vladamir Blackthorne
(Post 620881)
Heres a list of things that could improve PKing
-Add a delay between sword swings so you can't spam as much
-Add a slowdown effect on players with only .5 hearts left
These outside of towers, basically erases pack pking and limits people running away from you across the map on 0.5.
Numbrero
10-10-2015 10:21 PM
Hey! I don't have too many kills and I've been around for quite a bit! (I also don't like these ideas.)^~^
GOAT
10-11-2015 05:18 AM
Quote:
Posted by Vladamir Blackthorne
(Post 620918)
"Lord" GOAT is talking out of his arse.
Spoiler
Quote:
Posted by Vladamir Blackthorne
(Post 620918)
Delay between sword swings means you need to actually time your swings and use skill.
Spoiler
Reasons why people pk:
They enjoy it
They want stats
Ways people chose to pk:
Mob spam (including MoD :0)
Troll pk
Arrow spam
afk pk
tower pk
items pk (bushes/signs/bombs/arrows)
skill pk (yes skill)
People that pk for stats don't care about "skill" and the people that want to prove that they are better than other pkrs use "skill" to beat them 1 on 1. Whenever I saw mobs at my pk spot I would spam them with arrows and then some ragers would come after me. I would use my epic "skills" to spank that ass and then they would go back to the mob(on the other side of where I was spamming)
Quote:
Posted by Vladamir Blackthorne
(Post 620918)
Just because you can't instantly heal with items doesn't make a very slow regeneration effect illogical or paradoxal.
Maybe not, but it is pretty stupid to add it when you can't even heal in the first place 0o
Quote:
Posted by Vladamir Blackthorne
(Post 620918)
The dropping of items being limited is more balanced than removing it.
Balanced in regards to what? Pretty stupid addition in the first place.
Quote:
Posted by Vladamir Blackthorne
(Post 620918)
And being slowed down won't make it any more difficult to make a "comeback".
You cant be this ******ed. You have to be if you really believe this.
Quote:
Posted by Vladamir Blackthorne
(Post 620918)
And unless you spam like a dumbbutt turret until you run out of arrows, it's VERY much a hassle to try and aim and not stand in the same exact place shooting multiple arrows.
3 reasons why I would shoot arrows during pk:
I see noobs mob pkng (arrow spam)
some noob runs from me at .5 (I would do a slidedown effect to shoot 3-6 arrows in a stair sequence) effective back in the day and it would usually get my kills, but it became worthless with all the connection issues
I'm on a 1 vs 1 battle and the other player uses them (I always let my opponents dictate the rules, so there's no crying after I win)
Moral of the story I don't recall a time where I had issues shooting arrows.
One last note: Pk is not like spar, it actually requires some sort of skill and intelligence if you want be one of the good ones. You go to a spar and you either run to use you're bs connection as an advantage or you go offensive and try to "guess" where the delayed movement will be.
When it comes to pk, every location has it's ways of pkng. Most pkrs have their prefer spot, so they eventually master their location. Go to any pk spot that has a dominant pkr in the area and I guarantee you it will require different skills and intelligence to beat them.