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pacman 04-18-2015 08:52 PM

Towering Tips
 
What's some good Towering tips in regards to managing members.

Blu 04-19-2015 04:36 PM

Make sure they know that they'll get their 1k hat at the end (which they wont)
Tell them that they're really good
Tell them that if they keep it up they might be a lead
Make sure to pm people that you're looking for leads like them so they join your guild
http://static3.wikia.nocookie.net/__...6/61/Kappa.gif

pacman 04-19-2015 06:21 PM

Quote:

Posted by Blu (Post 555245)
Make sure they know that they'll get their 1k hat at the end (which they wont)
Tell them that they're really good
Tell them that if they keep it up they might be a lead
Make sure to pm people that you're looking for leads like them so they join your guild
http://static3.wikia.nocookie.net/__...6/61/Kappa.gif

Sounds like a perfect plan. I was thinking of telling them they will get gralats too, but only if they have been loyal to the guild

Smitty 04-23-2015 11:12 PM

There is a guide for this.

Kendama 04-23-2015 11:17 PM

I hosted parties every 100hr milestone. It was a pretty good motivation. Usually had many gralats up for rewards. For 1k, each event someone won would earn them a black gralat... and we held ALOT of events xD

pacman 04-24-2015 05:21 PM

Quote:

Posted by Kendama (Post 556244)
I hosted parties every 100hr milestone. It was a pretty good motivation. Usually had many gralats up for rewards. For 1k, each event someone won would earn them a black gralat... and we held ALOT of events xD


You would give everyone a gralat for reaching the milestone? Or once you reached milestone you would have some competition for someone to win gralat? If so what type of competition?

Multipas* 04-24-2015 05:31 PM

Lol MAPAHSY

Kendama 04-24-2015 08:46 PM

Quote:

Posted by pacman (Post 556348)
You would give everyone a gralat for reaching the milestone? Or once you reached milestone you would have some competition for someone to win gralat? If so what type of competition?

We called them guild games. I had one of the most active farms on classic during our day- every 100 hours about every gralat in my farm was around/at gold status. I would give them all away usually by playing guild games such as

-Soccer
-Volleybomb
-Paintball
-Hide and seek
-Bush race
-Guild house scavenger hunts
-Sparring
-Guild sparring
-Archery range compettetions
-Races

And on the 500 and 1000 hours milestones, we would do the same thing except many more players would be at the guild games and the gralats would be purple. (during 1k, some were even black). 1k was the best actually. Many people including friends, fans, and allies showed up. Must had been 60-70 people at my guild house observing the games and partying it up

slyde 04-26-2015 06:37 PM

Quote:

Posted by Kendama (Post 556398)
We called them guild games. I had one of the most active farms on classic during our day- every 100 hours about every gralat in my farm was around/at gold status. I would give them all away usually by playing guild games such as

-Soccer
-Volleybomb
-Paintball
-Hide and seek
-Bush race
-Guild house scavenger hunts
-Sparring
-Guild sparring
-Archery range compettetions
-Races

And on the 500 and 1000 hours milestones, we would do the same thing except many more players would be at the guild games and the gralats would be purple. (during 1k, some were even black). 1k was the best actually. Many people including friends, fans, and allies showed up. Must had been 60-70 people at my guild house observing the games and partying it up

Mind if I ask how paintball works? I'm interested in doing mini games as well would like to add some new games to play. And if you still hold these games I can tell you my games as well.

Kendama 04-27-2015 02:45 AM

Quote:

Posted by slyde (Post 556756)
Mind if I ask how paintball works? I'm interested in doing mini games as well would like to add some new games to play. And if you still hold these games I can tell you my games as well.

Most people use the room in the guild house (the one with the three story building in the top right, has a spar room in the basement)

You design the top room into a symmetrical room. Use fences to split it evenly down the middle, and use horizontal and vertical walls to design cover. Thats basically the most simple way to explain it.

It can be 1v2 or 5v5. Bombs may or may not be allowed, and a spectator spot is usually available. You have to use arrows to hit the person on the other side until they die.

Link of GT 04-28-2015 04:08 AM

How does the scavenger hunts work!?

slyde 04-29-2015 02:15 AM

Quote:

Posted by Kendama (Post 556826)
Most people use the room in the guild house (the one with the three story building in the top right, has a spar room in the basement)

You design the top room into a symmetrical room. Use fences to split it evenly down the middle, and use horizontal and vertical walls to design cover. Thats basically the most simple way to explain it.

It can be 1v2 or 5v5. Bombs may or may not be allowed, and a spectator spot is usually available. You have to use arrows to hit the person on the other side until they die.

Oh so theres a trust system for the players that die. Interesting.

Thallen 04-29-2015 08:49 PM

I dunno how new you are so I'll just explain it from the start.

Basically, you want to get 6 guilds and ally all of them together. Pick one of them as your main guild and take towers on that tag. When you find people who seem trustworthy and worth keeping in the guild, tag them to 1 (just 1) of the sub guilds. They can help defend towers on the sub tags and use it as an easy way to communicate and ask for the main tag.

Anyway, actually managing members:
  • Have no more than 2 rows of permanent members, like leads. In the 4 guilds I've done, I found that exactly 2 rows is the best, because 15 spots of rotating member spaces is pretty efficient for most towers and you can comfortably double.
  • Before you go offline, assign temporary leads that you trust. Give them recruit/kick powers. I would do this even if I have other leads on, because you never know who will leave when you're gone.
  • If you really trust certain people in the guild, you can pass leadership to them when you log off with the expectation that they will then return it to you when they log off. This allows you to constantly have someone online who can assign temps.
  • Treat your sub tags as more important than your main tag in regards to recruiting. Sub tags can be abused to steal the flag while invincible from other members.
  • Try to communicate with quiet members of the guild to let them know that you see them helping often. People usually get discouraged and feel the need to spam and nag for your attention so that they are eventually rewarded, so doing that prevents it.
  • Clearly communicate goals and rules, I'd suggest in guild news. All 4 of my guilds 24/7'd Sardon's and by just reinforcing simple rules like "only 2 at the flag" or "defend the halls on the red tiles, not the blue" over and over allows it to sink into heads, and eventually others start repeating it.

pacman 04-29-2015 08:54 PM

Quote:

Posted by Thallen (Post 557865)
I dunno how new you are so I'll just explain it from the start.

Basically, you want to get 6 guilds and ally all of them together. Pick one of them as your main guild and take towers on that tag. When you find people who seem trustworthy and worth keeping in the guild, tag them to 1 (just 1) of the sub guilds. They can help defend towers on the sub tags and use it as an easy way to communicate and ask for the main tag.

Anyway, actually managing members:
  • Have no more than 2 rows of permanent members, like leads. In the 4 guilds I've done, I found that exactly 2 rows is the best, because 15 spots of rotating member spaces is pretty efficient for most towers and you can comfortably double.
  • Before you go offline, assign temporary leads that you trust. Give them recruit/kick powers. I would do this even if I have other leads on, because you never know who will leave when you're gone.
  • If you really trust certain people in the guild, you can pass leadership to them when you log off with the expectation that they will then return it to you when they log off. This allows you to constantly have someone online who can assign temps.
  • Treat your sub tags as more important than your main tag in regards to recruiting. Sub tags can be abused to steal the flag while invincible from other members.
  • Try to communicate with quiet members of the guild to let them know that you see them helping often. People usually get discouraged and feel the need to spam and nag for your attention so that they are eventually rewarded, so doing that prevents it.
  • Clearly communicate goals and rules, I'd suggest in guild news. All 4 of my guilds 24/7'd Sardon's and by just reinforcing simple rules like "only 2 at the flag" or "defend the halls on the red tiles, not the blue" over and over allows it to sink into heads, and eventually others start repeating it.


Do you Allie all 6?

Thallen 04-29-2015 08:58 PM

Yes, I just looked at your guild and you have all 6 allied together, you're fine

One thing I will say is that your 5000-kill minimum requirement is going to make it extremely tough for you to tower successfully, because every single guild that is successful "noob recruits" on a mass scale, so to compete with them you've basically got to emulate that


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