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-   -   Guild Forts - Too many or Not enough? (https://www.graalians.com/forums/showthread.php?t=28105)

Rufus 04-09-2015 02:22 PM

Guild Forts - Too many or Not enough?
 
Just a simple question; I'm curious as to whether you believe there are too many guild forts right now, or if there is not enough. I guess we can throw in a 'just right' in there too for middle ground. This thread is not really reflective of any kind of staff opinion or hinted direction.

Please explain the reasons for your opinion.

4-Lom 04-09-2015 02:40 PM

Hey chief. I feel that there could be benefit from more territory to explore. If that entails another fort, then good. If introducing another fort hinders production of, say, a town or new wilderness, then it's not needed.

For the sake of healthy expansion, I voted more are needed!

Vic 04-09-2015 02:49 PM

Quote:

Posted by 4-Lom (Post 552950)
Hey chief. I feel that there could be benefit from more territory to explore. If that entails another fort, then good. If introducing another fort hinders production of, say, a town or new wilderness, then it's not needed.

For the sake of healthy expansion, I voted more are needed!

On the other side of the argument, towering is already not as competitive as it used to be with everyone trucing everyone, and more towers would only make it even less competitive. More territory is great and a tower would definitely keep players coming, but there are other options.

I voted that the amount of towers is fine as is.

Common Sense 04-09-2015 02:53 PM

I don't think one more would hurt, but where would it go? Big City? Balamb? Maybe you could make some kind of "tutorial" tower for new players in Balamb. You could also expand on the map...

Seņor Albonio 04-09-2015 03:25 PM

Just right.
If we had more there would be no competition and if we had less it would be impossible to hold.

Natso 04-09-2015 05:12 PM

The problem with this pole is that in pretty sure a lot of people who don't even tower are going to vote , however I think that there should be at least one more fort as the player count is increasing towers get laggier with 3 guilds trying to attack at the same time , also experienced towerers in any type of guilds are probably bored of having the same tower and would probably like something new to keep it interesting , personally I quit tower now because it's too repetitive and becomes booring over a year /2 year time period . Sorry for the layout of this writing on an iPhone

Quote:

Posted by Seņor Albonio (Post 552960)
Just right.
If we had more there would be no competition and if we had less it would be impossible to hold.

Sorry for disagreeing with you here however I think that having more / a new tower will actually bring more competition as all of the old experienced towerers that have stopped towering due to boredom and repetition would try take it , as its something new to achieve in the tower community

Sardon 04-09-2015 05:52 PM

their should be a big city tower being inside the volcano
so big city is visited more than once by people
also their are big skilled guilds that take like 2 towers at the same time
and guilds that are on 24/7 and wont budge from their fort
another tower means a new opertunity for guilds to take it

more towers shall be my vote

it should be special like sardons tower
not just a room its got traps and hallways

Vic 04-09-2015 06:06 PM

Quote:

Posted by Natso (Post 552977)
3 guilds trying to attack at the same time

This rarely happens anywhere besides MoD.


Quote:

Posted by Natso (Post 552977)
all of the old experienced towerers

Like who?

eevee2 04-09-2015 06:11 PM

Quote:

Posted by Vic (Post 552987)
This rarely happens anywhere besides MoD.




Like who?

How about a volcano tower on big city island?
It'd have traps like sardon, but the traps would be some kind of arrow traps or lava.
And I'd definetly go get that new tower.
Also if you can't think of any old towerers... Then you must play 1 minute per month.

Natso 04-09-2015 06:22 PM

Quote:

Posted by Vic (Post 552987)
This rarely happens anywhere besides MoD.




Like who?

Happens a lot of time in sards , in Mod and sometimes in deadwood.


Who , there are a lot of people that tower because it's too repetitive now , I have 7 guild hats now and I hate towering because it's the same thing over and over again

Fanta 04-09-2015 06:32 PM

I believe that the amount of forts is right but its actually really gay tbh. There are just guilds with OP Players therefore it's boring. Snow Fort is always boring.all others aswell except sardons. Sardons is the party highlight of all towers. York maybe is nice aswell but since mod town got a new design mod tower is **** aswell. Well its a b4stardization of mod town... Graal was so nice , now its boring AF

G Fatal 04-09-2015 07:46 PM

*votes not enough so you might make another*ah graalproduction.

Vic 04-09-2015 08:11 PM

Anybody want to explain why they voted too many?

Colin 04-09-2015 08:35 PM

There was too many when they added the fourth, three or less should be it.

Adding a 'new' tower isn't going to boost competition it's going to make it easier for multiple guilds to divide the space and peacefully AFK each at a different fort to hit 1,000 hours. Half the guilds with towers now are allied with each other. The less towers there is, the more competition there will be since guilds will have no choice but to actively attack/defend.

Fulgore 04-09-2015 08:45 PM

I voted the "Just Right" option.

My reasoning behind this is that the number of forts have never been the problem (I'm assuming everyone is willing to admit there are problems with the fort system) of towers. The addition of the one at York Town did not change a whole lot in the grand scheme of things. Not saying it should be taken away, but no work needs to be done as far as the number of towers is concerned. The issue lies elsewhere, in the "meta" so to speak of the towering game. Currently it's a rotation of guilds who are buddies just cycling to 1k hours through Sardon's, while all of the other guilds on the map just recruit those passing by to help them hold vs pkers. The way recruiting to tower for a guild works takes priority over the number of towers, as I think any issues that are present in the system aren't caused by the towers themselves, but the guild system.


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