![]()  | 
	
		
 Guild Forts - Too many or Not enough? 
		
		
		Just a simple question; I'm curious as to whether you believe there are too many guild forts right now, or if there is not enough. I guess we can throw in a 'just right' in there too for middle ground. This thread is not really reflective of any kind of staff opinion or hinted direction. 
	Please explain the reasons for your opinion.  | 
		
 Hey chief. I feel that there could be benefit from more territory to explore. If that entails another fort, then good. If introducing another fort hinders production of, say, a town or new wilderness, then it's not needed. 
	For the sake of healthy expansion, I voted more are needed!  | 
		
 Quote: 
	
 I voted that the amount of towers is fine as is.  | 
		
 I don't think one more would hurt, but where would it go? Big City? Balamb? Maybe you could make some kind of "tutorial" tower for new players in Balamb. You could also expand on the map... 
	 | 
		
 Just right. 
	If we had more there would be no competition and if we had less it would be impossible to hold.  | 
		
 The problem with this pole is that in pretty sure a lot of people who don't even tower are going to vote , however I think that there should be at least one more fort as the player count is increasing towers get laggier with 3 guilds trying to attack at the same time , also experienced towerers in any type of guilds are probably bored of having the same tower and would probably like something new to keep it interesting , personally I quit tower now because it's too repetitive and becomes booring over a year /2 year time period . Sorry for the layout of this writing on an iPhone 
	Quote: 
	
  | 
		
 their should be a big city tower being inside the volcano 
	so big city is visited more than once by people also their are big skilled guilds that take like 2 towers at the same time and guilds that are on 24/7 and wont budge from their fort another tower means a new opertunity for guilds to take it more towers shall be my vote it should be special like sardons tower not just a room its got traps and hallways  | 
		
 Quote: 
	
 Quote: 
	
  | 
		
 Quote: 
	
 It'd have traps like sardon, but the traps would be some kind of arrow traps or lava. And I'd definetly go get that new tower. Also if you can't think of any old towerers... Then you must play 1 minute per month.  | 
		
 Quote: 
	
 Who , there are a lot of people that tower because it's too repetitive now , I have 7 guild hats now and I hate towering because it's the same thing over and over again  | 
		
 I believe that the amount of forts is right but its actually really gay tbh. There are just guilds with OP Players therefore it's boring. Snow Fort is always boring.all others aswell except sardons. Sardons is the party highlight of all towers. York maybe is nice aswell but since mod town got a new design mod tower is **** aswell. Well its a b4stardization of mod town... Graal was so nice , now its boring AF 
	 | 
		
 *votes not enough so you might make another*ah graalproduction. 
	 | 
		
 Anybody want to explain why they voted too many? 
	 | 
		
 There was too many when they added the fourth, three or less should be it. 
	Adding a 'new' tower isn't going to boost competition it's going to make it easier for multiple guilds to divide the space and peacefully AFK each at a different fort to hit 1,000 hours. Half the guilds with towers now are allied with each other. The less towers there is, the more competition there will be since guilds will have no choice but to actively attack/defend.  | 
		
 I voted the "Just Right" option. 
	My reasoning behind this is that the number of forts have never been the problem (I'm assuming everyone is willing to admit there are problems with the fort system) of towers. The addition of the one at York Town did not change a whole lot in the grand scheme of things. Not saying it should be taken away, but no work needs to be done as far as the number of towers is concerned. The issue lies elsewhere, in the "meta" so to speak of the towering game. Currently it's a rotation of guilds who are buddies just cycling to 1k hours through Sardon's, while all of the other guilds on the map just recruit those passing by to help them hold vs pkers. The way recruiting to tower for a guild works takes priority over the number of towers, as I think any issues that are present in the system aren't caused by the towers themselves, but the guild system.  | 
| All times are GMT. The time now is 03:05 AM. | 
	Powered by vBulletin/Copyright ©2000 - 2025, vBulletin Solutions Inc.