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-   -   LAT admins! (https://www.graalians.com/forums/showthread.php?t=2694)

0ddball 12-18-2011 07:54 PM

LAT admins!
 
Well!

Like I said in my first thread I have been starting to do levels, or graphics in Classic style. And I had a epic CTF arena to show you;

http://i44.tinypic.com/fkqjc1.png

But it wasn't really my "style", so I made a village, or a town;

http://i42.tinypic.com/2regsxj.png

In my own opinnion I like it how it is.
But I'm always up for comments, so comment!!

(Sorry for the "noob" NPC running on the Cathedral)

:P

LordBryson 12-18-2011 08:06 PM

Lol eww they need alot of work but keep trying.

0ddball 12-18-2011 08:10 PM

Wow.

You're Dev for iEra?
Then you can gtfo of this thread, and whole Classic section.

Im looking for people that can tell me
- what's wrong
- and how I can get better

Even if I want comments, I don't wanna hear a "eew".

LordBryson 12-18-2011 08:15 PM

Quote:

Posted by 0ddball (Post 45354)
Wow.

You're Dev for iEra?
Then you can gtfo of this thread, and whole Classic section.

Im looking for people that can tell me
- what's wrong
- and how I can get better

Even if I want comments, I don't wanna hear a "eew".

Everyone starts out with the classic tile set but you have tons of tile errors. Change the grass so it's just green. The paths going to the houses need work. I can still make awesome classic levels so I know what I'm talking about.

Furryamigo 12-18-2011 08:29 PM

I would suggest that you get a leveling mentor. I would suggest a dude named Terver, he is pretty good.

Cat612 12-18-2011 09:13 PM

Rule #1: Symmetry is bad in most cases.
Also, don't use that green weedy grass tile. Try the completely green one.

Kavan 12-18-2011 09:14 PM

1 Attachment(s)
I'll add some constructive criticism here.

To be blunt, your levels are very basic and bare, and lack detail. They look like you've made them in under 10 minutes, and they suggest you are pretty unfamiliar with the GraalEditor. I suggest you try to get to grips with the editor before posting more pictures of levels on the forums, and look at other levels already on servers to see how they are constructed and how you could better yours using methods present in other levels.

The most noticeable feature your levels are missing is the detailing of the grass tiles. Most levels use a patchwork quilt sort of style to detail their grass, which means they just pile on most, if not all, of the grass tiles that are available to them.
Also, your levels lack a constrast in colors. They just look green, brown and red. Try adding, again, a variety of tiles in order to make your level look more appealing.

I'll give you an example of a level I made a while ago to give you an idea of how grass should look:

juan 12-18-2011 09:17 PM

how do i tkae a aplication

callimuc 12-18-2011 09:27 PM

Quote:

Posted by Furryamigo (Post 45361)
I would suggest that you get a leveling mentor. I would suggest a dude named Terver, he is pretty good.

And busy (his quote). Also there are a lot of people being way better in my mind ^^ (some PC oldies, even some iPlayers)

Virus 12-18-2011 09:51 PM

It's not really an "epic" level... It's kinda crappy, and no where near big enough to be used as a CTF level.

Crono 12-19-2011 12:11 AM

kind of what kavan said minus the over-detailed grass-on-grass style xelt popularized

iPoptart 12-19-2011 12:45 AM

The grass is the main problem, just change that tile to something appealing, add a bit more detail, and make the CTF level bigger and they'd be ok.

Terver 12-19-2011 01:43 AM

They need a lot of work. I would suggest getting rid of the ugly grass and just put the normal green grass and add some detail. I also suggest getting creative with tiles and what not. A path would be nice too! :) keep working on it levels take time and patience.:)

0ddball 12-19-2011 04:33 PM

Quote:

Posted by LordBryson (Post 45358)
Everyone starts out with the classic tile set but you have tons of tile errors. Change the grass so it's just green. The paths going to the houses need work. I can still make awesome classic levels so I know what I'm talking about.

But don't come and talk to me like a "eew" could make me better.

:blush:

Quote:

Posted by Cat612 (Post 45372)
Rule #1: Symmetry is bad in most cases.
Also, don't use that green weedy grass tile. Try the completely green one.

How can I find that one, then? :P

Quote:

Posted by Furryamigo (Post 45361)
I would suggest that you get a leveling mentor. I would suggest a dude named Terver, he is pretty good.

Could be a good idea.
But I just feelin' nooby if I ask someone that :\

Quote:

Posted by Kavan (Post 45373)
I'll add some constructive criticism here.

To be blunt, your levels are very basic and bare, and lack detail. They look like you've made them in under 10 minutes, and they suggest you are pretty unfamiliar with the GraalEditor. I suggest you try to get to grips with the editor before posting more pictures of levels on the forums, and look at other levels already on servers to see how they are constructed and how you could better yours using methods present in other levels.

The most noticeable feature your levels are missing is the detailing of the grass tiles. Most levels use a patchwork quilt sort of style to detail their grass, which means they just pile on most, if not all, of the grass tiles that are available to them.
Also, your levels lack a constrast in colors. They just look green, brown and red. Try adding, again, a variety of tiles in order to make your level look more appealing.

I'll give you an example of a level I made a while ago to give you an idea of how grass should look:

Thanks for the real critic :smile:

callimuc 12-19-2011 04:35 PM

Maybe you should get SoYang off the roof :3

Also for the dark cave tiles, use the dark tiles above it, not the dark tiles inside the cave (look at picture).

http://666kb.com/i/bznfnbmfs0hlduirl.jpg


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