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-   -   Gun stats please (https://www.graalians.com/forums/showthread.php?t=26429)

Ghettoicedtea 11-17-2014 03:37 AM

Gun stats please
 
Please i wanna know what gun is worth buying even though by now it looks like the machine gun beats all.

Meph 11-17-2014 04:01 AM

Quote:

Posted by Ghettoicedtea (Post 517388)
Please i wanna know what gun is worth buying even though by now it looks like the machine gun beats all.

Just got in bed. I'll post all stats and gun info tomorrow :)

BEH0LD iTz SAM 11-17-2014 11:01 AM

Quote:

Posted by Ghettoicedtea (Post 517388)
Please i wanna know what gun is worth buying even though by now it looks like the machine gun beats all.

I don't remember them exactly after taking a quick look, I thought the exact same thing.
Off the top of my head

Starter Pistol is 0.3 freeze with a 0.8 firerate, 5 damage with a high reload in the 0.6-0.8

44 Navy Magnum is 0.24 freeze with something like 0.7 firerate, 6 damage and about the same reload as the start pistol. 1.3k

Sawed shotgun I didn't look at the stats of but i'd assume its 0.3 firerate, 2 clip, 2 bullets, 0.8 firerate and 6 damage. 2k

Pearl handgun 0.2 freeze, 0.7 firerate, 7 damage and 0.5-0.6 reload. 0.8 spread, 6 clip. 3k

Repeater 0.24 freeze, 0.36 firerate, 6 damage, 0.7-0.8 reload, 0.8 spread, 16 clip. 3k

At the moment repeater rifle is probably the best, pearl gun is not a contender as 0.04 freeze isn't a huge amount at the cost of almost a twice as slow firerate, and 10 less bullets. IMO it would be more useful if the repeater didn't have such a high clip, 8 bullets would have been enough since it's firerate is basically twice as fast as any other gun, and especially with the horses that give no freeze in reload or firing, you can just ride around spamming it and there isn't really anything you can do but try run away

The repeater rifle is also the dominant spar gun, if you have any other gun it is almost guaranteed you will lose, skill doesn't really count for anything since the run speed is so slow and the freeze is so high, when against a gun that shoots much faster than you, you can dodge the bullets but trying to fire back will just result in you taking damage from two hits. I've also noticed the bullet hit boxes seem to be off as i've taken damage from bullets that aren't coming into contact with my character.
Also the bullet graphic needs to be updated, 4 by 1 pixels is not large enough and you can barely see it in the outside spar arena

Distorted 11-17-2014 11:18 AM

The 3k bow is pretty amazing IMO.

BEH0LD iTz SAM 11-17-2014 11:22 AM

Quote:

Posted by Distorted (Post 517422)
The 3k bow is pretty amazing IMO.

Pretty much the same as the repeater rifle just 0.01 less freeze and a few minor changes. But yea basically the same

Meph 11-17-2014 01:22 PM

Repeating: $3000
Damage (6)
Freeze (0.24)
Fire rate (0.40)
Clip Capacity (16)
Reload (0.80)
Spread (0.08)

Pearl: $3000
Damage (7)
Freeze (0.20)
Fire rate (0.70)
Clip Capacity (6)
Reload (0.45)
Spread (0.08)

44ArmyColt: $1300
Damage (6)
Freeze (0.24)
Fire Rate (0.70)
Clip Capacity (6)
Reload (0.55)
Spread (0.03)

Double Barrel: $2000
Damage (6)
Freeze (0.26)
Fire rate (0.70)
Clip capacity (4[2 shots of 2])
Reload (0.70)
Spread (0.10)
* 2 bullets fired

FuriousFeather: $2000
Damage (5)
Freeze (0.19)
Fire Rate (0.70)
Clip Capacity (10)
Reload (0.40)
Spread (0.20)

FuriousSpear: $1300
Damage (6)
Freeze (0.24)
Fire Rate (0.8)
Clip Capacity (3)
Reload: (0.45)
Spread (0)

IndianBow: $3000, 7 damage
Damage (7)
Freeze (0.23)
Fire Rate (0.6)
Clip Capacity (10)
Reload: (0.60)
Spread (0.02)

Starter Bow: FREE
Damage (5)
Freeze (0.26)
Fire Rate (0.80)
Clip Capacity (6)
Reload (0.60)
Spread (0.02)

Peacekeeper: FREE
Damage (5)
Freeze (0.26)
Fire Rate (0.80)
Clip Capacity (6)
Reload (0.60)
Spread (0.05)

Quote:

Posted by BEH0LD iTz SAM (Post 517418)
44 Navy Magnum, Sawed shotgun

Those aren't released yet lol- I haven't even touched their stats.

Quote:

Posted by BEH0LD iTz SAM (Post 517418)
At the moment repeater rifle is probably the best, pearl gun is not a contender as 0.04 freeze isn't a huge amount at the cost of almost a twice as slow firerate, and 10 less bullets.

You're somewhat correct.
At the moment, no- Freeze isn't a very potent stat because it benefits bullet dodging, which currently is being hindered by the slow walk speed.

Once the walk speed issue is addressed, Pearl will have the benefit of more mobility(Freeze and reload time), +1 more damage.

Although I cannot lie- you have a point with the clip size.

I honestly never compared it, because when I fight, clip size doesn't hinder me.
Reloading is one of those things you can control in the middle of a fight. Reload Freeze isn't.
That being said, I'd personally rather have a gun with a quicker reload than a clip 4x the size.

I forgot that people nowadays hold down the fire button.
I'll probably end up adjusting that.

Quote:

Posted by BEH0LD iTz SAM (Post 517418)
The horses that give no freeze in reload or firing, you can just ride around spamming it and there isn't really anything you can do but try run away

Yeah, that's something that is very annoying.
I hope it's addressed.

Quote:

Posted by BEH0LD iTz SAM (Post 517418)
The repeater rifle is also the dominant spar gun, if you have any other gun it is almost guaranteed you will lose, skill doesn't really count for anything since the run speed is so slow and the freeze is so high

I'm not sure what people mean when they classify a gun as "spar gun".
When I see that term, I chuck it up to a new-school folklore.
It's right up there with bigfoot and the lochness monster.

But yeah- I agree; as I said in other threads, the slow walk speed is only allowing Fire Rate to shine.
That's the singlemost important thing that needs to be adjusted on this server.

Quote:

Posted by BEH0LD iTz SAM (Post 517418)
I've also noticed the bullet hit boxes seem to be off as i've taken damage from bullets that aren't coming into contact with my character.

Indeed. I'm glad I'm not the only one that has noticed this.
Quote:

Posted by BEH0LD iTz SAM (Post 517418)
Also the bullet graphic needs to be updated, 4 by 1 pixels is not large enough and you can barely see it in the outside spar arena

Not only that, but when that bullet goes over the railroad tiles, it's practically camouflaged.

Quote:

Posted by BEH0LD iTz SAM (Post 517423)
Pretty much the same as the repeater rifle just 0.01 less freeze and a few minor changes. But yea basically the same

Damage, Fire rate, and reload time are what set the Repeating Rifle and the Indian Bow apart.

Indian Bow deals 1 more damage, and reloads faster(0.20 difference) than the Repeating Rifle.

Repeating Rifle has a higher fire rate(0.20 difference) than the Indian bow.

It really comes down to preference.
Between the two, I'd probably chose the Indian Bow, for the slightly better mobility.

BEH0LD iTz SAM 11-18-2014 05:45 AM

Quote:

Posted by Meph (Post 517434)
Repeating: $3000
Those aren't released yet lol- I haven't even touched their stats.

I'm not sure what people mean when they classify a gun as "spar gun".
When I see that term, I chuck it up to a new-school folklore.
It's right up there with bigfoot and the lochness monster.

I meant the 44 army colt and double barrel I just couldn't remember their names. On ios servers spar guns are usually guns with high firerates and medium to low freeze because they are guns people who don't have skill can use, just shooting up and left to corner people.
And yea since clip sizes are smaller and the reload is higher, 16 is better than 6 as the 6 clip is only reloading 0.4 faster, but having to reload every 6 shots as opposed to every 16 makes the 16 clip the obvious choice, which is also why the majority of the playerbase has switched to it- I am yet to see anyone use the pearl gun.
Reducing the magazine size to 8 and keeping its longer reload will switch that around making the smaller mag more benificial in the long run.
Also the repeatrifle must have been nerfed because it was definitely 0.36 when I checked yesterday which is a good thing

Distorted 11-18-2014 06:51 PM

Quote:

Posted by Meph (Post 517434)
Repeating: $3000
Damage (6)
Freeze (0.24)
Fire rate (0.40)
Clip Capacity (16)
Reload (0.80)
Spread (0.08)

Pearl: $3000
Damage (7)
Freeze (0.20)
Fire rate (0.70)
Clip Capacity (6)
Reload (0.45)
Spread (0.08)

44ArmyColt: $1300
Damage (6)
Freeze (0.24)
Fire Rate (0.70)
Clip Capacity (6)
Reload (0.55)
Spread (0.03)

Double Barrel: $2000
Damage (6)
Freeze (0.26)
Fire rate (0.70)
Clip capacity (4[2 shots of 2])
Reload (0.70)
Spread (0.10)
* 2 bullets fired

FuriousFeather: $2000
Damage (5)
Freeze (0.19)
Fire Rate (0.70)
Clip Capacity (10)
Reload (0.40)
Spread (0.20)

FuriousSpear: $1300
Damage (6)
Freeze (0.24)
Fire Rate (0.8)
Clip Capacity (3)
Reload: (0.45)
Spread (0)

IndianBow: $3000, 7 damage
Damage (7)
Freeze (0.23)
Fire Rate (0.6)
Clip Capacity (10)
Reload: (0.60)
Spread (0.02)

Starter Bow: FREE
Damage (5)
Freeze (0.26)
Fire Rate (0.80)
Clip Capacity (6)
Reload (0.60)
Spread (0.02)

Peacekeeper: FREE
Damage (5)
Freeze (0.26)
Fire Rate (0.80)
Clip Capacity (6)
Reload (0.60)
Spread (0.05)


Those aren't released yet lol- I haven't even touched their stats.


You're somewhat correct.
At the moment, no- Freeze isn't a very potent stat because it benefits bullet dodging, which currently is being hindered by the slow walk speed.

Once the walk speed issue is addressed, Pearl will have the benefit of more mobility(Freeze and reload time), +1 more damage.

Although I cannot lie- you have a point with the clip size.

I honestly never compared it, because when I fight, clip size doesn't hinder me.
Reloading is one of those things you can control in the middle of a fight. Reload Freeze isn't.
That being said, I'd personally rather have a gun with a quicker reload than a clip 4x the size.

I forgot that people nowadays hold down the fire button.
I'll probably end up adjusting that.


Yeah, that's something that is very annoying.
I hope it's addressed.


I'm not sure what people mean when they classify a gun as "spar gun".
When I see that term, I chuck it up to a new-school folklore.
It's right up there with bigfoot and the lochness monster.

But yeah- I agree; as I said in other threads, the slow walk speed is only allowing Fire Rate to shine.
That's the singlemost important thing that needs to be adjusted on this server.


Indeed. I'm glad I'm not the only one that has noticed this.

Not only that, but when that bullet goes over the railroad tiles, it's practically camouflaged.


Damage, Fire rate, and reload time are what set the Repeating Rifle and the Indian Bow apart.

Indian Bow deals 1 more damage, and reloads faster(0.20 difference) than the Repeating Rifle.

Repeating Rifle has a higher fire rate(0.20 difference) than the Indian bow.

It really comes down to preference.
Between the two, I'd probably chose the Indian Bow, for the slightly better mobility.

*In one posts writes more than I have ever in my entire life*


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