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-   -   Improving the Tutorial on Classic (https://www.graalians.com/forums/showthread.php?t=26245)

Coco 10-26-2014 06:17 PM

Improving the Tutorial on Classic
 
While we have a few big holidays coming up one of our projects is going to be to improve our starting tutorial. Currently we don't believe that it introduces the game very well. What we would like to know is what you guys think would make for a good tutorial that would entice people to want to go through with it and give a good first impression of the game.

I'm sure that most of you started a few years ago now, but what kind of Graal concepts do you think need to be introduced at the start? Give us your ideas! :)

Jatz 10-26-2014 06:20 PM

I've always been a fan of Zodiac's route when it comes to their tutorial. They guide the player down a path, introducing new game-play mechanics in bite-sized portions.

Rogers 10-26-2014 06:29 PM

I got to many questions a day about where the towns are (mod, onnet, snow, etc)
The new players can go and visit the different towns and get a little reguard.
Another you can explain what AP means and what its his use.
How to use the map, i dont know why people disable the names on map...this could help to many new players, those days i got to many questions about "where Taylor Richard is?"

MattKan 10-26-2014 06:35 PM

One of the cool things about Graal is seeing all the other players, so it doesn't really make sense for the tutorial to be in such an isolated location.

That being said, you kinda gotta question the need for a tutorial in a game like Graal where everything is really self-explanatory. Maybe make a brief quest that requires you to do stuff you would normally do in the tutorial (have a switch that you need to shoot with an arrow, etc.). Then you can give little hints (like "press the arrow button to shoot the switch") while requiring the player to actually do something. The way the tutorial is set up just feels like a laundry list of several pointless things you have to do.

Crono 10-26-2014 06:46 PM

Should have an NPC bully you and then report it to move on.

Rufus 10-26-2014 06:53 PM

Quote:

Posted by Crono (Post 513839)
Should have an NPC bully you and then report it to move on.

Bullied by Pluffy.

Livid 10-26-2014 06:59 PM

Throw xor in as an NPC and make him block your path
Make a pokemon center

Chasee 10-26-2014 08:09 PM

Have a concept explaining basics of towering and sparring please!

Brick 10-26-2014 08:11 PM

Since the social aspect of graal is the primary focus of the game, I think the tutorial should explain how to add people, how to report people, how to message others, guilds, or other things you're able to do in a player profile. Maybe the tutorial would also be a good time to start a story or plot for graal since it doesn't really have one yet

optimuswhat 10-26-2014 08:49 PM

Introduction to hats.

Craftz 10-26-2014 10:03 PM

Teach how to make the best code shops.

Livid 10-26-2014 10:33 PM

How to swing there swords, how to use their bows/bombs.
Maybe a way for them to understand they need 24 hours to spar.

Sardon 10-26-2014 11:15 PM

Well the most important lessons are:

stop spamming & dont become a graal baby

David M. 10-26-2014 11:33 PM

Make small quests where people just accept a quest and have to talk to another NPC in another place to complete it and add small rewards every time. You could make them go to towns but also to places such as the battle arena or master li's, pirate bay quest, taylor richaards and so on. When you complete your quest at one NPC it would give you a quest to the next. There could be a symbol with the NPC's location on the map.

twilit 10-27-2014 01:21 AM

There needs to be a good introduction to the guild system. Talk to an NPC that gives you a beginner's guild tag; tag sets automatically if you tell the NPC 'yes.' This default beginners' is still limited to 25players, so there would need to be multiple. You can guild chat with other new players to explore and discover together. You will be removed from the guild automatically when you log off. Only players with under 20 hours are able to get one of these beginners' guild tags.


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