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07-15-2014 10:44 PM |
Quote:
Posted by Thallen
(Post 490176)
There are very few reasons why anyone would think UN is a good server, and they boil down to: - They host lots of events
- They have a trading system
- They have quests (which is a one-time "fun" of about 6 hours for a brand new player)
That works great on the PC platform, where the max players you'll see are 60, but I can assure you that none of that would translate very well to a mobile platform where you'll see 1000+ (or in iClassic's case, 3500+) players: - The events would not be able to be hosted as frequently (or in some cases, at all)
- The trading system would be hacked, exploited, and abused in one way or another
- I personally don't think fullheart quests would be a benefit to the mobile platform, where it would do nothing but disadvantage and hurt new players
So, what happens when you take away frequent events, an expanded economy, and lots of quests? Well, then you get iClassic.
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I don't see why events couldn't be hosted. Just have 2-3 ETs on hosting at the same time where the cap for players is like 50-100 per event. So at one time 150 players or so could be playing events. I'm sure the events will take longer but the prize would be gralats or something good. Team events could be done as well.
As for trading, many MMO's have a trading system, why can't Graal follow suit? Yes the system could be exploited, but I do think Graal has some competent developers who could prevent this. So there could very well be an economy. Of course scamming is around in any game and usually can't be avoided. So it's trade at your own risk.
As for heart quests and disadvantaged players, isn't that what a game is? If a player who just started out was equal to a player playing for years, where would be the challenge? In many games you start out weaker and as you do quests you not only become stronger but familiarize yourself with the game play so you can have a clue.
Just my thoughts.
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