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-   -   UN for idevice (https://www.graalians.com/forums/showthread.php?t=25229)

Kyle Del. M. H. 07-15-2014 06:48 AM

UN for idevice
 
To be honest I think UN is a good server and if it were for IOS it would be a great success. But like UN, delteria is also in the process of going thru idevice and that has been troubling for years. So what are you thoughts about UN for iOS and android.

But I also think UN should mix with graal online classic because it looks like UN inspired classic. this would mix all the quests UN had into classic and other stuff.

Vendetta 07-15-2014 01:34 PM

They're different servers, they may have a similar theme but they both are very different content wise so I don't see them merging.

Unknown 07-15-2014 03:22 PM

The server currently named Delteria took many years because it is 100% different than the original Delteria. It's basically a new server with an old name. Delteria was much like UN and Classic, now it's more like a Zodiac/RPG. UN while being similar in style to Classic is a totally different server. UN always seemed to have more to offer when it came to npcs/events/jobs while classic was big into guilds/socializing/quests/sparring. Also UN always had a intricate economy, seeing as items/hats were traded constantly. It will be interesting to see how it develops though.

Ivy 07-15-2014 03:24 PM

I would love to see it on iOS (Don't really like using my laptop) but, I don't want to start over...

Crono 07-15-2014 05:14 PM

Quote:

Posted by Kyle Del. M. H. (Post 490040)
To be honest I think UN is a good server

:rolleyes:

Kyle Del. M. H. 07-15-2014 05:28 PM

Quote:

Posted by Crono (Post 490137)
:rolleyes:

You know it's true! Don't give me the :rolleyes: face in reality your face is :love::love::love: so true!

Quote:

Posted by Shadowfox (Post 490121)
I would love to see it on iOS (Don't really like using my laptop) but, I don't want to start over...

You don't start over, you have the same items just like how classic or other servers use identity so you have your items no matter what.

5hift 07-15-2014 05:29 PM

Asking for a PC server to be converted to an iOS server is basically asking,

"Hey, can you make a new server that looks like this other server but with 98% less content and more hats."

Kyle Del. M. H. 07-15-2014 05:30 PM

Quote:

Posted by Vendetta (Post 490101)
They're different servers, they may have a similar theme but they both are very different content wise so I don't see them merging.

That's the point, they have similar stuff, so if they did merge it would bring new content and have some old content with it.

Quote:

Posted by 5hift (Post 490144)
Asking for a server to be converted to an iOS server is basically asking,

"Hey, can you make a server that looks like this other server but with 98% less content and more hats."

That doesn't make any sense.

Wolfie 07-15-2014 05:31 PM

I think iUN is gunna be a separate server from UN.

5hift 07-15-2014 05:35 PM

Quote:

Posted by Wolfie (Post 490147)
I think iUN is gunna be a separate server from UN.

Ya think?

Quote:

Posted by Kyle Del. M. H. (Post 490145)
That doesn't make any sense.

Makes more sense than you think.

Wolfie 07-15-2014 05:35 PM

Quote:

Posted by 5hift (Post 490151)
Ya think?

Probably

Thallen 07-15-2014 06:37 PM

There are very few reasons why anyone would think UN is a good server, and they boil down to:
  • They host lots of events
  • They have a trading system
  • They have quests (which is a one-time "fun" of about 6 hours for a brand new player)

That works great on the PC platform, where the max players you'll see are 60, but I can assure you that none of that would translate very well to a mobile platform where you'll see 1000+ (or in iClassic's case, 3500+) players:
  • The events would not be able to be hosted as frequently (or in some cases, at all)
  • The trading system would be hacked, exploited, and abused in one way or another
  • I personally don't think fullheart quests would be a benefit to the mobile platform, where it would do nothing but disadvantage and hurt new players

So, what happens when you take away frequent events, an expanded economy, and lots of quests? Well, then you get iClassic.

kenthefruit 07-15-2014 09:33 PM

Quote:

Posted by Thallen (Post 490176)
There are very few reasons why anyone would think UN is a good server, and they boil down to:
  • They host lots of events
  • They have a trading system
  • They have quests (which is a one-time "fun" of about 6 hours for a brand new player)

That works great on the PC platform, where the max players you'll see are 60, but I can assure you that none of that would translate very well to a mobile platform where you'll see 1000+ (or in iClassic's case, 3500+) players:
  • The events would not be able to be hosted as frequently (or in some cases, at all)
  • The trading system would be hacked, exploited, and abused in one way or another
  • I personally don't think fullheart quests would be a benefit to the mobile platform, where it would do nothing but disadvantage and hurt new players

So, what happens when you take away frequent events, an expanded economy, and lots of quests? Well, then you get iClassic.

They have an events team, don't they?

Yes it probably will be hacked like the most recent duplication glitch on iZone, but it'd be fixed.

They are a disadvantage either way, whether it's on mobile or pc. But that's the player's choice whether or not to do certain things without the full amount of hearts.

Unknown 07-15-2014 10:44 PM

Quote:

Posted by Thallen (Post 490176)
There are very few reasons why anyone would think UN is a good server, and they boil down to:
  • They host lots of events
  • They have a trading system
  • They have quests (which is a one-time "fun" of about 6 hours for a brand new player)

That works great on the PC platform, where the max players you'll see are 60, but I can assure you that none of that would translate very well to a mobile platform where you'll see 1000+ (or in iClassic's case, 3500+) players:
  • The events would not be able to be hosted as frequently (or in some cases, at all)
  • The trading system would be hacked, exploited, and abused in one way or another
  • I personally don't think fullheart quests would be a benefit to the mobile platform, where it would do nothing but disadvantage and hurt new players

So, what happens when you take away frequent events, an expanded economy, and lots of quests? Well, then you get iClassic.

I don't see why events couldn't be hosted. Just have 2-3 ETs on hosting at the same time where the cap for players is like 50-100 per event. So at one time 150 players or so could be playing events. I'm sure the events will take longer but the prize would be gralats or something good. Team events could be done as well.

As for trading, many MMO's have a trading system, why can't Graal follow suit? Yes the system could be exploited, but I do think Graal has some competent developers who could prevent this. So there could very well be an economy. Of course scamming is around in any game and usually can't be avoided. So it's trade at your own risk.

As for heart quests and disadvantaged players, isn't that what a game is? If a player who just started out was equal to a player playing for years, where would be the challenge? In many games you start out weaker and as you do quests you not only become stronger but familiarize yourself with the game play so you can have a clue.

Just my thoughts.

Kyle Del. M. H. 07-16-2014 02:35 AM

Quote:

Posted by 5hift (Post 490151)
Ya think?



Makes more sense than you think.

If hats is all you think is important. Then don't comment on this thread.


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