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revamp to tower system idea
after 30 minutes of holding a tower you're guild gets 1 point, but if you continue to hold the tower you gain nothing.
In order to gain another point. You must capture a different tower and hold it for 30 minutes.(maybe 15 minutes just to make it move faster) No points will be gained for capturing the same tower consecutively. 5 points are gained if you're guild captures every tower at least once in the course of a day. This meant to make guilds go for different towers and increase activity in all towers. Thoughts and opinions? |
sounds good for once. Ivan & I support this shiz
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Sounds cool, but it would be very hard to implement and many people will probably be pissed off at the idea.
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What to do with points?
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Well after a certain milestone the guild could get a hat just like before when they reached 1k hours. It doesn't have to be a hat it could be any sort of prize but it just seems like hats are the only incentive to promote any sort of activity in the Graal community.
I'd prefer it to be more competitive than that to where the top 3 guilds with the most points after 3-4 months get a hat. 3-4 months seems to be about the time it takes an average guild to hit 1k hours, so this way instead of having a bunch of different guilds hitting 1k at unexpected times you only have 3 to deal with after every season. This will also help the uneccessary clutter of guilds on the all time leaderboards that were made just to hit 1k since now the same guild could be reused for the next season. |
Two years ago, some guy told me on the FB server that if a guild reached 1k over there, instead of a hat they received some sort of item. (juggle, umbrella, bomb, etc.) I actually thought this was way better then some hat. Too bad he was just joking...
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Sounds pretty cool. I support this.
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And knowing the general tower community, guilds would probably form alliances to form a tower trade routine But I do agree that guilds shouldnt gain hours for sitting afk because no one is attacking. If there was a way to give points to guilds for taking a tower and defending when being attacked without giving points for holding when no one is attacking. -Like more attackers = more points for defending; only a few pkers = no points. |
good idea !
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Yea alliances can't be prevented, since they're already occurring. The point is to try to get guilds to go to other towers to increase activity everywhere else as well. That's why they can't re take the same tower. Like you see whenever chain of memories has a tower its most likely deadwood they're free to return to deadwood but they have to take another tower before they can do this though, keeping them mobile. This will prevent them from taking deadwood again they have to give a new tower a shot for a change. Same for other guilds like risque who favor sardon. The extra points are an incentive to try and visit every tower. Guilds can try and trade towers but thats the point of having a certain time you must hold the tower for. You can't just trade you still have to defend it. And with many guilds trying to gather their points quickly it won't be so easy.
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Some pking guild could end up pretty high on the points leaderboards with this system, diversifying the more prolific guild types that compete for towers in this game.
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Not just pk guilds its the guilds that actually move from tower to tower not just stay at mod or just sardon. Maphasys guild news is literally "pk York until you take".
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I disagree completely; to hold a tower for 30mins is no mean feat, the whole challenge of towering is to get a group of players holding a tower actively, not just swapping towers.
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there are several AFK towers whereas there are really only two busy towers, and even those are relatively quite during certain times of the day, forcing guild to change towers will bring more competition to towering and allow guild that may not be able to continually supply the tower with people to AFK a better chance of competing.
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