I'll have to check this gun out for myself; your reviews have me curious.
It's funny-- years ago, USDing weapons on Graal was an illegal, bannable offense. Nowadays it's the only efficient route to go.
It's rough on the Gun Admin(s); it's a very temperamental job, they've got to know what they're doing, otherwise it's a vicious snowball effect. I personally loved the job, every time I held the position. Unfortunately it was way time consuming to juggle with having two children, full-time college, and a full-time job. I'm going to see if I can give a helping hand doing something on iEra next semester, time permitting. I've missed it.
It's possible that this issue with the false advertising on this gun could have been a bad game of telephone. The description could have already been set before the gun was finalized, and when it was released the final changes probably weren't reported or recorded by the person who sets the description(which isn't always the Guns Admin). Separate rights are required to set the description of a gun, and whomever was in charge of this project may not have had sufficient rights to do the whole job alone, requiring a middle-man between him and the official release of the gun. At the end of the day though, everybody should be on the same page before a gun is released to the public. Real money is involved, and it's just bad business to falsely advertise a weapon.
I really dislike the fact that real money is a factor-- it made the job as Guns Admin ten times more stressful because it removed the flexibility and freedom for me to do what I wanted with guns, and forced me to find other ways to tweak the system to try to make the game more fair.
People nowadays have little interest in a gun if it doesn't do heavier damage and/or have a higher fire rate or lower freeze than one they already have in their arsenal. This, coupled with the pressure that, if they set a price tag, people will expect it to perform competitively with those within the same price range-- as it should; no matter what currency is being applied. The flaw again, is the current perception of what "competitive performance" is.
The issue I encountered as iEra Guns Admin was that the guns that were already released when I came aboard were already too powerful for my liking, and, had real money never been a factor, I would have just done what I did on PC Era and set those powerful guns to make more sense, shortening the gap between the M4-tier and BAR-tier guns.
I run with the philosophy that somebody's wallet should have no bearing on their success in a fight. I always have, and I always will. I have this stance because I worked hard to get good at PKing-- in my time, such handicaps weren't available; and I'm glad they weren't. It made for more competitive game play, and gave us all something to shoot for, and the time we invested in reaching that goal prompted us to play longer. People are less inclined to develop this mentality if they have the easy route of just purchasing a gun to do the work for them. Easy come, easy go.
Unfortunately, I couldn't apply the rule to encourage this mentality because, as I said, the bar (no pun intended) was already set. Changing a gun that people spent bookoo bucks on is pure immoral theft. It would be like a McDonalds employee reaching out to your tray and removing a beef patty and bread layer from a Big Mac after you've already purchased it and saying, "Sorry sir, we should have never done this".
Good to see you all.
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