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-   -   Sparring changes (https://www.graalians.com/forums/showthread.php?t=2151)

Higbey 11-25-2011 04:12 PM

Sparring changes
 
I know this is never going to happen, but i believe pking and sparring would be better if we could use more moves than just slash. Maybe like a charging (running ) strike that does one whole heart (2 damage) and a block/shield that stops damage from any attack to the front of the player, (cant be held down of course)

Maybe a spin attack that requires 3/5 a second to charge?

Of course all these moves would be given on default or have a easy quest to learn them, not paid for.

I just feel that these moves would make sparring more... Complex.. And have more a style/ strategy.

monk 11-25-2011 05:53 PM

I would actually try to pk and spar if they had these

MrSimons 11-26-2011 02:59 AM

Why post a thread about something you know wont happen?

Higbey 11-26-2011 03:17 AM

Just to see if I'm the only one that finds a one basic attack and movement fighting system boring and limiting.

MrSimons 11-26-2011 03:25 AM

Yes I agree with the idea but the controls for these would be tedious.

Cat612 11-26-2011 03:26 AM

Quote:

Posted by Mr.$imons
Why post a thread about something you know wont happen?

The more ideas we get out there, the better.

Higbey 11-26-2011 03:29 AM

Holding down the movement button while holding attack- rush attack

Spin attack- double tap sword quickly while not moving

Block- shield button

MrSimons 11-26-2011 03:36 AM

Quote:

Posted by Cat612 (Post 36675)
The more ideas we get out there, the better.

But it wont happen so why bother.

Cat612 11-26-2011 03:39 AM

Quote:

Posted by Mr.$imons

But it wont happen so why bother.

It might happen eventually.

°Seeker99 11-26-2011 03:56 AM

This would be epic. I'd love to see this. If it was my choice iClassic would be reset and have better systems and be more fun.

Rezon 11-26-2011 03:56 AM

Quote:

Posted by Higbey (Post 36669)
Just to see if I'm the only one that finds a one basic attack and movement fighting system boring and limiting.

Incorrect

There is actually quite a lot of strategy behind the limited movement and attack capabilities. There are endless ways you can move, sideways, vertically, diagonally or pretty much, anywhere. Because of this, you can actually have a pretty deep area of strategy. You have to be good at spar to fully understand it.

°Seeker99 11-26-2011 04:00 AM

The art of sparring:
1. Always circle your opponent
2. Go behind and slash them.
3. Never give them the chance to hit you!

Higbey 11-26-2011 04:13 AM

Quote:

Posted by Rezon

Incorrect

There is actually quite a lot of strategy behind the limited movement and attack capabilities. There are endless ways you can move, sideways, vertically, diagonally or pretty much, anywhere. Because of this, you can actually have a pretty deep area of strategy. You have to be good at spar to fully understand it.

Yes, now imagine the strategys you could make with the moves/combos I suggested.

Winter 11-27-2011 04:08 PM

Quote:

General sparring rules to help:
1: No bombs, arrows, or NPCs etc unless someone makes it a NPC spar.
2: Only power 2 sword
3: Must have equal hearts
4: Everyone must clear the ring and go to the side.
New attacks or ganis fall under the category of NPCs or etc.

(Obviously these rules are a bit odd, seeing as nobody can get above power 1 sword, always has equal hearts, and the players are alone in the arena. Still, picture a spar. Not a Graal sword-sword spar, a boxing match. No props are allowed.)

Not a fan of this idea, sorry!

Higbey 11-27-2011 04:15 PM

uh thats from pc. it was different there. they had the attacks and such to use in pking.


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