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-   -   100 Hp? (https://www.graalians.com/forums/showthread.php?t=21346)

Nezo 09-14-2013 12:18 PM

100 Hp?
 
I don't know about this, I seen many players complaining about it, guns damage
Blah blah why XXX gun cost 200k but only deal 9 damage, while YYY gun cost 40k deal 9 damage.

It has come to my mind that gun has too many weapons, so to counter this, why not make everyone's Hp to 100 and x2 all the current weapons.
Example
Before M4 8 damage thus 6 shots to kill
After M4 16 damage thus 6 shot to kill too

Thus more guns can be buffed and nerfed
For example guns can now deal 15 damage which is impossible before

Talon 09-14-2013 04:24 PM

It would open up more finer tuning for damage on guns, that's for sure. It's been suggested before but no one's taking it into consideration.

Skill 09-14-2013 04:54 PM

Yeah I like this idea, just double everything that has an effect on health like food, melee, poison gas etc.

Rcflyyer1 09-14-2013 05:09 PM

I love this idea! It would help admin make the guns better balanced.

R o g u e 09-14-2013 07:24 PM

So the Pbp is already doing 16 damage,so you want it to do 32 damage?

SpyN64 09-14-2013 11:09 PM

Idgaf about pbp, good ideas now, complaints and think about crap ideas later.

Butttttt; i like the 100hp and doubling stats and everything :D

Kane 09-15-2013 01:11 AM

It still wouldn't matter if it went from 50 to 100... the dmg of the guns would be adjusted just as if you had to kill someone who had 50hp

Rotaruc 09-15-2013 02:42 AM

Quote:

Posted by Herb_P2P (Post 410280)
It still wouldn't matter if it went from 50 to 100... the dmg of the guns would be adjusted just as if you had to kill someone who had 50hp

^^^ .... wanted to say this but I wasn't sure how to. thanks

Cookie Xanadu 09-15-2013 03:21 AM

If you want 100 health (Like PC) then why not give PBP 24 damage without stackable damage? That way it does decent damage, is worth the price, and the long bitch-war ends.

Ghettoicedtea 09-15-2013 03:55 AM

Quote:

Posted by Talon (Post 410187)
It would open up more finer tuning for damage on guns, that's for sure. It's been suggested before but no one's taking it into consideration.

Meph tried to get snk to change to 100hp
Also doubling the weapons damage will do nothing and era would still be played as is.


IF this was implace then damages would look like this (all in GOOD shape)
Neo = 20 damage
tardus = 22 damage
9 dmg = 18 damage
8 damage = 15 damage
7 = 14 damage
6 damage = 13 damage
5 dmg = 12 dmg
4 dmg = 11
3 = 10
2 = 9
1 = 8

Thoughts?

With this system the only thing that would happen is the 5shot kill guns going down to 6 shot kills yet still having a higher t2k

Talon 09-15-2013 07:31 AM

Quote:

Posted by Herb_P2P (Post 410280)
It still wouldn't matter if it went from 50 to 100... the dmg of the guns would be adjusted just as if you had to kill someone who had 50hp

It opens up more room so you could use whole numbers instead of decimals to finer tune damage coefficients.

So, let's say some people believe the Shipka needs a damage buff, but in our current system the only buff would be from 9 -> 10, which a lot of players can agree on being too powerful. If we want to buff it without reaching that point, we would need to have 9.5 or other, which can't be implemented. But, if the HP cap was raised to 100, then the number could be 19.

kenthefruit 09-15-2013 08:10 AM

Quote:

Posted by Talon (Post 410364)
It opens up more room so you could use whole numbers instead of decimals to finer tune damage coefficients.

So, let's say some people believe the Shipka needs a damage buff, but in our current system the only buff would be from 9 -> 10, which a lot of players can agree on being too powerful. If we want to buff it without reaching that point, we would need to have 9.5 or other, which can't be implemented. But, if the HP cap was raised to 100, then the number could be 19.

Then do it? Introduce it to Snk again.

Nezo 09-15-2013 10:42 AM

SNK OH SNK OH SNK OH SNK OH SNK OH SNK PLEASE, I KNOW YOU'RE READING THIS OH SNK OH SNK OH SNK PLEASE CHANGE IT OH SNK OH SNK OH SNK.

There I 'introduced' to SNK again, :D no worry I am gonna shoot him an email

Cookie Xanadu 09-15-2013 02:55 PM

Quote:

Posted by Ghettoicedtea (Post 410324)
Meph tried to get snk to change to 100hp
Also doubling the weapons damage will do nothing and era would still be played as is.


IF this was implace then damages would look like this (all in GOOD shape)
Neo = 20 damage
tardus = 22 damage
9 dmg = 18 damage
8 damage = 15 damage
7 = 14 damage
6 damage = 13 damage
5 dmg = 12 dmg
4 dmg = 11
3 = 10
2 = 9
1 = 8

Thoughts?

With this system the only thing that would happen is the 5shot kill guns going down to 6 shot kills yet still having a higher t2k

That's a terrible idea. If you want to make most guns balance, then start with 20 damage, but alter the other stats to suit their price and tier. Then you have situational guns (I.E. a gun that only does 12-14 damage, but has a high very rate and spread, or a gun that does 30-40, but has little to no spread, as well as a low clip and very slow firing speed.)

Skill 09-15-2013 05:44 PM

Quote:

Posted by Herb_P2P (Post 410280)
It still wouldn't matter if it went from 50 to 100... the dmg of the guns would be adjusted just as if you had to kill someone who had 50hp

It would allow for better precision with balancing. For example 12 damage on a certain gun might be too high, but 11 might be too low. So with the new system it would have 23 damage, which would be more balanced than say 11 or 12 considering 100 hp.


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