| Dusty |
09-02-2013 03:07 AM |
Quote:
Posted by Torah
(Post 406003)
3 was great!
OHOHO. Try Playing Battle Network. Way...Harder..
The stuff they make you do to get 100% is madness. MADNESS.
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The Battle Network games never appealed to me at all. I remember a friend loved them in school though.
Quote:
Posted by Torah
(Post 406003)
MegaMan 64 was a bit sloppy. The original Legends had good GFX, though.
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64 and Legends were the same game. It wasn't that it was sloppy(I liked the graphics themselves), but that the n64 and PSX handled some things differently. For example on the N64 textures were rendered with bilinear filtering and AA(which was good for games like Ocarina of Time, with busy textures, but bad for cartoony textures as it blurred them). On the playstation the textures looked crisp and clean(good for the cartoony vibe of MML), and on the N64 a bit blurry. However the PSX didn't handle textures very well which caused some odd "warping" as the textures skewed over the polygons in the quad, visible here:
http://4.bp.blogspot.com/-i4TWq1d8YR...0screen005.jpg
Which I don't think the N64 had that issue. I can't remember the term for such a thing, but it's something that you'd see in a lot of oooold 3D games. In fact it may not have been a PSX issue so much as poor engine coding. I just remember games like Metal Gear Solid had the same issue with textures as well and I can't be assed to download MML64 to find out. However I don't remember older PSX games having the same issue(like Ape Escape)... so it may just have been the issues of developers being completely new to 3D development.
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