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-   -   Guild/Tower fixes (https://www.graalians.com/forums/showthread.php?t=20664)

ufoburan 08-07-2013 10:00 AM

Guild/Tower fixes
 
I know I am frustrated with the current towering/guild set up,and I'm sure a lot of you are as well. So here are a few Ideas I had to at least help change towering for the better.
  1. limited recruiting-You can only be recruited into 1 guild 1x every 24 hours
    If you go on a non ally guild tag you will not be able to set your main guild tag again for 24 hrs.
  2. reduce the # of sub or ally guilds from 5 to 2
    These 3 things would reduce guild hopping,and help with guild loyalty. may also reduce guilds ability to camp at towers.
  3. reduce Castle flag hp from 250 to 100 and move the attacker re-spawn point to the fountain room
  4. remove the hallway in sards this is a pointless room filled with pkers and blockers from the defending guild it needs to go. Sards is way to easy to defend this needs changed
    These 2 things would help keep guilds from camping at towers or at least make it more difficult.
  5. only 1 1k hat per account at a time anybody who all ready has a 1k hat and who is in a guild that reaches 1k will be able to keep their current 1k hat or may discard it for the new guilds 1k hat.
  6. guild tag time stamp-when a person is on your guild tag if you click on them in the guild roster screen it will show there total time on your guild tag. The 25 ppl with the most hours on your guild tag will recieve 1k hat. If your off tag after 15 days your time will be reset.
    These 2 things would help with guild loyalty,hat chasing,and guild cycling(getting to 1k quitting and forming a new guild with the same members)
  7. minimum hour requirement to be eligable to be recruited.
  8. Players cannot recieve invites from non allied guilds while on a guild tag.
    these 2 would help limit recruiting,and help with guild loyalty.

ZigZag44 08-07-2013 01:07 PM

Not everyone on Graal is a tower guild...:/ i like #6 tho, Guild Tag Time Stamp, :)

Fire Surge 08-07-2013 02:05 PM

1- I like.
2-Should be three, not two.
3-Should be 75 ;)
4-The hallway should be made wider, not removed.
5-So if I am in a guild that retired two years ago and I have their hat, I can't get another? If the guild is dead, this will not help with loyalty. I don't like this one.
6-I like this, but someone can easily afk the most time. Not to mention, even if a non-rank helped more, the rank should get the hat over them.
7-This is good.
8-I don't really like this one.

PennyShine 08-07-2013 04:29 PM

1. Yes
2. Yes
3. Yes
4. Agree with Fire Surge
5. I think it should be you can only get one 1k hat every 8-12 months. Not allowing people to get 1k hats at all even if their only 1k guild died 2 years ago isn't fair.
6. This sounds good, but I think it should only count hours spent in a tower with at least 2 other members of their guild. There should also be an idle warp in towers to prevent people from afking in towers nonstop for a hat spot.
7. Yes
8. The point should be to encourage people to stay in their guild, not force them to.

twilit 08-08-2013 03:19 AM

1&2&6 - the guild system is sopposedly being worked on.

3&4 - stop trying to fix towers there is nothing wrong with towers stop trying to fix towers there is nothing wrong with towers

7&8 - this is the dumbest thing ive heard

Liam Kelly 08-08-2013 03:48 AM

To be honest all of these sound really stupid..

D-Vader 08-08-2013 04:35 AM

Quote:

Posted by ufoburan (Post 397388)
I know I am frustrated with the current towering/guild set up,and I'm sure a lot of you are as well. So here are a few Ideas I had to at least help change towering for the better.
  1. limited recruiting-You can only be recruited into 1 guild 1x every 24 hours
    If you go on a non ally guild tag you will not be able to set your main guild tag again for 24 hrs.

  1. No. When I did GST, I switched tags to a non-allied guild of my friends. If your idea was added in, I wouldn't be able to help my main guild for 24 hours.
    Quote:

  2. reduce the # of sub or ally guilds from 5 to 2
    These 3 things would reduce guild hopping,and help with guild loyalty. may also reduce guilds ability to camp at towers.
  3. Would make people mad, but I don't have a problem with it.

    Quote:

  4. reduce Castle flag hp from 250 to 100 and move the attacker re-spawn point to the fountain room
  5. Spawns are alright. But the HP of the flag definitely needs to be nerfed.

    Quote:

  6. remove the hallway in sards this is a pointless room filled with pkers and blockers from the defending guild it needs to go. Sards is way to easy to defend this needs changed
    These 2 things would help keep guilds from camping at towers or at least make it more difficult.
  7. It's alright as it is. It can be very easy to slip by defenders. But widening it a bit, and especially the door at the end, wouldn't hurt.

    Quote:

  8. only 1 1k hat per account at a time anybody who all ready has a 1k hat and who is in a guild that reaches 1k will be able to keep their current 1k hat or may discard it for the new guilds 1k hat.
  9. No.

    Quote:

  10. guild tag time stamp-when a person is on your guild tag if you click on them in the guild roster screen it will show there total time on your guild tag. The 25 ppl with the most hours on your guild tag will recieve 1k hat. If your off tag after 15 days your time will be reset.
    These 2 things would help with guild loyalty,hat chasing,and guild cycling(getting to 1k quitting and forming a new guild with the same members)
  11. It would be nice to see how long someone has been on a guild tag. However, there are some major flaws. One of those being that someone could be on tag a lot, but not be very much of a help at all. They could be a total nub, but a nerd at the same time, that sits on Graal on tag all day, but is of no help at all.

    Quote:

  12. minimum hour requirement to be eligable to be recruited.
  13. Why not?

    Quote:

  14. Players cannot recieve invites from non allied guilds while on a guild tag.
    these 2 would help limit recruiting,and help with guild loyalty.
  15. Back to what I was saying about GST earlier. When I was recruited to my friend's guild, I was on RK tag. Adding this feature would have never let me be recruited. Also, a lot of people hate their current guilds, and like to ask for recruit from bigger guilds. Noobs don't know how to leave guilds.

ufoburan 08-08-2013 06:00 AM

I guess I didn't think about the gst and all the guild hopping that goes on around that time to be on different spar teams. I wanted to make it that you can only have 1 tag at a time,but their are too many ppl that own guilds that dont really use them. I know of atleast 5 ppl in my guild alone besides myself who own their own guild but don't use the tag much.

I don't see why you ppl are fine with trying to fight through the hallway with 4 or more defenders chat door blocking most of the time and 3-4 pkers in it most of the day. Then once you get through that you have to dodge sliding spikes and the respawned defenders. Who clog up the door and while your trying to kill them to get through your getting pounded by sliding spikes. So if you manage to get through you have half a life point left that can easily be killed by the defenders who once again re-spawn at the flag. Or the 1-3 defenders who mostly afk at the flag while everybody else is blocking and defending.

#'s 7-8 I was trying to slow down or stop noob recruiting. #8 Is because I see ppl (mostly noobs) who will take the tag of whom ever recruits them. Reguardless if its son with 10k hours or UfO or any guild.


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