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-   -   Possible PBP shotgun issue. (https://www.graalians.com/forums/showthread.php?t=19543)

DraGun 06-26-2013 10:39 AM

Possible PBP shotgun issue.
 
Recently, I've purchases the PBP shotgun to base and pk with. It has seem to be that the bullet hit time has a delay. Meaning, I would have to shoot a second ahead of time in order to land a hit onto my target. I'm not sure if this is part of the gun or is my internet connection. But than again my internet connection seem to work fine and my other weapons seems to hit the target right on point without any delay. Ontop of that, I had asked a few pkers and they all agreed with me, So please look into this. Thanks

Rotaruc 06-26-2013 04:26 PM

your playing era nub. of course theres gunna be lag.

Ramaz Adelphos 06-26-2013 05:06 PM

I don't think it's just with PBP this happens to me with alot of my guns such as Stens,M-16,ACR,even starter guns. Era just has alot of delay

DraGun 06-26-2013 09:08 PM

I'm playing on iPad so there is no lag for me. Anyway I found out PBP Shotgun has a hit timer. Which means, if your enemy hits you first, you won't be able to any damage for 1 second and he can keep putting damage into you. This is a very horrible idea. I don't know who came up with it cause it makes pking pointless, it's just about luck now, whoever hits first does more damage. Not whoever hits the opponent most.

Cookie Xanadu 06-26-2013 09:21 PM

Quote:

Posted by DraGun (Post 377168)
I'm playing on iPad so there is no lag for me. Anyway I found out PBP Shotgun has a hit timer. Which means, if your enemy hits you first, you won't be able to any damage for 1 second and he can keep putting damage into you. This is a very horrible idea. I don't know who came up with it cause it makes pking pointless, it's just about luck now, whoever hits first does more damage. Not whoever hits the opponent most.


"If you can dodge a wrench you can dodge a ball. If you can dodge traffic you can dodge a ball"

If you can dodge a bullet, then you can dodge death.

Vladamir Blackthorne 06-27-2013 02:48 AM

I think it's the hit detection timer or whatever it was called that people often complain about. The same is happening to me, which is very annoying indeed.

Ghosttroop 06-28-2013 12:50 AM

Thats exactly why i dont use pbp very often....

Ghettoicedtea 06-28-2013 02:00 AM

i never understood this logic
http://i.qkme.me/3v044y.jpg

R o g u e 06-28-2013 02:55 AM

Quote:

Posted by Ghettoicedtea (Post 377776)
i never understood this logic
http://i.qkme.me/3v044y.jpg

You need to teach me how to do that xD

Shaymus* 06-28-2013 03:25 AM

Probably the recoil.

BEH0LD iTz SAM 06-28-2013 12:05 PM

Quote:

Posted by Ghettoicedtea (Post 377776)
i never understood this logic
http://i.qkme.me/3v044y.jpg

Because the hit registration timer applies to the person you shoot at, say you shoot at someone with the pbp, 2 bullets hits but don't do damage, the other 3 will do damage if they hit someone behind them, and since you've kept the lower freeze you can still suppress the other players. But If you insist we can add more freeze to them, although that would be at your own expense

DraGun 06-28-2013 12:09 PM

Just remove the hit timer. I don't see a point or purpose to this. It just makes everything complicated. You might say this and that, but I see no positive things coming out of hit registration.

Ghettoicedtea 06-28-2013 03:51 PM

Quote:

Posted by DraGun (Post 377953)
Just remove the hit timer. I don't see a point or purpose to this. It just makes everything complicated. You might say this and that, but I see no positive things coming out of hit registration.

nooooooooooo if you remove this then weapons like maccus uzis will dominate plus era will go to the laggers again.

If it was .1 below the fastest firing gun in game then thats ok

BabyGhost 06-29-2013 03:32 AM

Hit timers are a controversy. I see hit timers as a good feature to allow guns with longer freeze rates to win in spar. Such as Taurus, Facebook gun, etc. It gives them a chance to win. It's also useful for countering rushers. Ever faced those bar rushers who run and shoot directly at you? It makes sparring more interesting with the hit timer. Players need to think twice before tanking in bullets for the sake of holding the bottom area.

Then again, hit timers have a serious issue with laggers. If the enemy has a hit delay, it's going to be a huge problem. Now resulting a much more unfair match up and gameplay.

Ghettoicedtea 06-29-2013 05:54 AM

Quote:

Posted by BEH0LD iTz SAM (Post 377950)
Because the hit registration timer applies to the person you shoot at, say you shoot at someone with the pbp, 2 bullets hits but don't do damage, the other 3 will do damage if they hit someone behind them, and since you've kept the lower freeze you can still suppress the other players. But If you insist we can add more freeze to them, although that would be at your own expense

Ya you could do that before the hit registration timer bs though. With the hit timer being as ridiculosely high as is you might as well go ahead and nerf the rof on all guns to shoot slow. Im so tired of having to pump 10-16 rounds of a tommy into 1 person to kill them.

Also how are you a gun admin if you didnt know the pbp shot 4 bullets not 5 unless you meant a shotgun.


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