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-   -   Hunted - iEra's Upcoming Survival Event! (https://www.graalians.com/forums/showthread.php?t=18930)

Johnaudi 06-11-2013 08:32 PM

Hunted - iEra's Upcoming Survival Event!
 
Staff hosted Event, which combines your favorite things, survival, and killing to survive!

The game will be divided into 3 classes, Archer, Warrior and Nurse (I prefer calling it nurse, you know, it's funny...). They will of-course have their ups and downs :
  • Warrior: Will obtain a higher damage melee, but might be a bit slower than the others.
  • Archer: Will obtain 30+ Arrows (will speak about those in the next parag.), but might have 5 less hp at the beginning.
  • Nurse: Will obtain more food to be healed later on, but doesn't have extra arrows nor a high damage melee.

All of three classes above will obtain a basic Hunting melee, a Hunting Bow, 16 arrows and 4 types of food...
What are arrows? We know you like some spices with your challenges, so the bow will not be using unlimited ammo, it will use arrows found on the map, or in chests.

What makes this game real
This event, being a permadeath game (no revive), will let you obtain the items of the opponent killed... Once released in the wild, you will be able to kill your enemies (or teammates), killing them makes them all their stuff earned in the game (arrows, food, bow and melee).
So okay, maybe it gets a bit boring hiding in the same spot, but, there will be a control panel for staff to spawn baddies over the map! (zombies too!)

Unlike other events, you will be able to use your inventory in here, as of you will only see the Hunted related weapons (don't worry, your guns aren't gone, it's just temporary!).

What does this include?
Some of your favorite stuff actually,
  • Food can be obtained from passive baddies on the map.
  • Traps hidden in the forest, if found and grabbed, it can be obtained to use against your enemy!
  • Day/Night Cycle, and weather effects.
  • Interactions between players and the environment depending on each players' class.
  • Hidden chests and treasures.
  • Burning forests (We're sorry nature!)
  • Poison effect finally revealed (taking damage overtime)

Putting this here to view your thoughts, and check what can be added too!
If all goes as planned, estimate time of release would be in a couple of weeks.
Simple question, Team Event or Solo?

Thanks!

tl:dr? Hunted is a combination of DayZ and the Hunger Games.

Edit: This is not medieval really, let's say zombies invaded the city, and you guys ran away from them, trying to live in the forest' conditions before they come and get you. So you create your bow out of tree, find some stuff and create arrows, good thing you had some food with you, and the event starts from here.
Quote:

Posted by Johnaudi (Post 366402)
Okay, seems that you guys want guns, so I have this idea:
Chests might have a 10% chance to spawn a 8 Damage Gun (Basic Bow is 17dmg). Why 8 Damage? Because you have to use your current/unlimited ammo and not arrows.
Or you can get the gun if you kill a zombie/baddy currently using this gun.

Better now?


3X 06-11-2013 08:38 PM

This poisen affect thing could be really cool and overall like the idea but make sure you check for bugs about the inventory being cleared as i see that being a problem in the future.

Johnaudi 06-11-2013 08:42 PM

Quote:

Posted by 3X (Post 366034)
This poisen affect thing could be really cool and overall like the idea but make sure you check for bugs about the inventory being cleared as i see that being a problem in the future.

It doesn't clear the inventory, it just skips from reading the items not belonging to this event, once you leave the event they will no longer be skipped.

3X 06-11-2013 08:47 PM

Oh i see like its there but you just cant see them or use them.

Johnaudi 06-11-2013 08:51 PM

Quote:

Posted by 3X (Post 366044)
Oh i see like its there but you just cant see them or use them.

Exactly.

NCJohn 06-11-2013 08:53 PM

Cool idea; my only thing is why use melees and a medieval theme? I think it'd be cooler if it the classes were focused on more of a mafia style.

3X 06-11-2013 08:53 PM

Ah thanks for clearing that up

Kyle Kol 06-11-2013 08:55 PM

At first glance the title looked like "Haunted" and I thought it was going to be a ghost-themed event. But with that aside, I like this idea. Now if only it were to be era-ified... Guns instead of arrows, Era-themed melees (broken bottle, night stick, etc.), and medic packs instead of food.

Shadow King 06-11-2013 08:56 PM

Looks nice cant wait :3

Kyle Kol 06-11-2013 08:56 PM

Quote:

Posted by NCJohn (Post 366048)
Cool idea; my only thing is why use melees and a medieval theme? I think it'd be cooler if it the classes were focused on more of a mafia style.

This just happened to be posted while I was typing up mine. Ultimate coincidence.

Johnaudi 06-11-2013 09:06 PM

Quote:

Posted by NCJohn (Post 366048)
Cool idea; my only thing is why use melees and a medieval theme? I think it'd be cooler if it the classes were focused on more of a mafia style.

Who said it isn't? People still use bows these days (well, kinda). It does have the aspect of a medieval event, but most the stuff have their more futuristic side...
Take it as the 19th-20th century.

Quote:

Posted by Kyle Kol (Post 366051)
At first glance the title looked like "Haunted" and I thought it was going to be a ghost-themed event. But with that aside, I like this idea. Now if only it were to be era-ified... Guns instead of arrows, Era-themed melees (broken bottle, night stick, etc.), and medic packs instead of food.

Already stated with the bow,
Melee would be a hunting knife, not a sword. And medic packs? Hmm, I'd rather keep it food.
Take it as a story line, zombies invaded the city, and you guys ran away trying to survive in the forest during a zombie apocalypse.

Added a small story line, lol.

Clown 06-11-2013 09:15 PM

Really love this idea :). The only flaw i see is that it isn't really Era themed, but neither is "Candyland" so Idc.

Skill 06-11-2013 09:25 PM

This sounds truly badass, is it just a concept now or has it started scripting development?

I really love how it uses it's own weapons and stuff, so it isn't pay2win like the rest of Era.

IMO there should be rewards based on how many people are left when you die, for example if 300 players are playing and you are the 100th remaining, you might get a couple hundred gralats, if you're 10th remaining you might get an ec or something, and last remaining gets several ec.

It sounds like it could be considered an "epic event" due to how potentially large scale it can be and in depth.

better yet, make a score system with rewards according to how well you did:
You get more points based on what # remaining you are
You get points for killing other players(to discourage stagnant passive play where people just hide forever till like 10 are left)
maybe points for side objectives as well.

Also, make it a huge map so that it supports hundreds of players, I hate how hard it is to get into an event. Additionally, I prefer a score based reward system so that people who do well but do not win still get rewarded in some way, but those who win or do extremely well get the best rewards.

I personally don't mind the theme, but please keep it equalized where everyone has the same weapons(well besides picking a class)

also, make it ffa. IMO it works much better this way then a team based event.

Ventus277 06-11-2013 09:32 PM

It sounds like a mine craft hunger games server. I think it should be made a team event seeing that it takes place on a large scale. Maybe a co-op team?

Skill 06-11-2013 09:43 PM

Quote:

Posted by Ventus277 (Post 366076)
It sounds like a mine craft hunger games server. I think it should be made a team event seeing that it takes place on a large scale. Maybe a co-op team?

I feel like a team based game does not synergize with a no-respawn event. If you die for your team, you will just sit around not knowing if your team will win, and most events I see this way you only get rewarded if you're alive when you win.

For example, I played ctf the other day on PC Era. You only got ec rewards if you're alive when your team wins, so I would just sit back and let my team do the work to ensure that I got rewards.

Even if they make it so that you get rewards if you're dead and your team wins, it would feel akward dieing early on and just waiting around for a good 15 minutes or more wondering if your team is going to win.

As a free for all I feel like it would be a nice challenge to build up on your own somewhere, and try to last the longest. It would have to be a huge map so that it isn't a giant LMS. It should also reward you based on how long you last and how much you kill, to ensure that your get rewarded for doing well even if you're not the final winner.


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