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Your Ideal Base
Hey guys, Coop here! I am curious to know what your ideal base would be! :D
Please post your opinions and ideas below. Little side questions could include: What particular aspects makes a base great? What details or concepts would you like to see implemented into a base? In what fashion should the base be laid out(structure/level wise)? |
i like bases where you cant stand in a hallway and spam your bar or pbp (bbz)
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A base that is involves skilled fighting, not just "Oh, I'll spam my pbp/bar/goodgun not stop to hold a base. Maybe an all open base, no doors, no walls, just fighting.
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i like bases life mafia, open and fun to pk in
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A large base with multiple wide choke points (so they can't be spammed to much) and large areas between these points that are kind of open concept. With a flag room similar to gz that can't easily be rushed.
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A few turns with thick, non shoot-thru walls would be nice.
Also strategy, not just run and gun. |
Quote:
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Big room wide open enough room so PBP won't get spammed down hall way or door and some tables in the middle or around the walla for cover and what not
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makes pathways kind of narros so that the spray on the pbp won't all hit you
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I would like a base where it involves skill not just spam spam
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bbz halls, but even more narrow so all bullets in pbp will hit you and a wall you can sit behind that can be shot through only one way(defending gang)
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I like small bases - but enough space to run around in. Plenty of cover.
And what everyone else says, narrow, double backed walls, to stop shooting over walls and to cover you from the blast of a PBP. |
Choke points so it involves some challenge attacking
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Conveyer belts!
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Asplosions.
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