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-   -   Isometric Development Project (https://www.graalians.com/forums/showthread.php?t=15667)

Kavan 02-28-2013 04:41 PM

Isometric Development Project
 
Hi guys.

For the past month or so, I've been working on my own mobile 2D isometric game engine for a game I'm going to be releasing on the Android market in a couple of months time (because Java was an easier step from C++ than Objective-C for the App Store). However, now that I have most of the main components of the engine done (except the player), I'm going to need a graphics artist.

Now, I know you artists aren't fond of giving up your time for something you might not even know exists at the minute, or for something that you don't know will go anywhere, so I'll just give you the rundown on what's included in my isometric engine so far:
  • Isometric diamond map generation of varying sizes.
  • Level scrolling
  • Perspective depth sorting of objects *(for 1x1 object bases only)*
  • Editing mode:
    • Can change tiles and place objects
    • Can delete tiles and place objects
  • Multi-touch support

I've got most of the planning done as to what direction I want to go in with this game, but I don't want to give too much away just yet.

Now hold your horses, this may sound interesting, but if you don't know what an isometric perspective is, you'll probably want to know what I'm talking about. Instead of giving you the mumbo-jumbo on what it is/how it works/what it does, I'll just show you an example of it:

http://fc04.deviantart.net/fs71/i/20...on-d4asgvm.png
This is not my game engine; just an example. I'll post some images later...

It's basically a 2D drawing rotated 45 degrees and viewed from an upwards angle not that different from Graal's. I assume a few of you have played the Sims and Fallout 1&2, so you'll have played in this sort of environment before. However, my engine won't be supporting ground layering because I only need one level of ground for what I'm constructing.

Like I said, I'm not going to give too much more away, but if you're interested and you can draw images in an isometric perspective - or better yet, have had experience working on something like this - send me a PM and we'll discuss it more. I won't be asking a great deal from you, just a small image here and there; nothing demanding at all.
However, I can't offer you payment of any kind at the minute for your services so it'll have to be for your own enjoyment for now, but when the game goes live, I could give you a small reward for your services depending on how much I've asked of you and how much I'm earning from it. I don't know if I'd be willing to give someone a percentage of the profits, but I'll wait and see.

If you have any questions or suggestions, do tell!

Trakan 02-28-2013 04:52 PM

Wow awnesome! Good luck

Infernus Lapse 02-28-2013 04:56 PM

*sees title* Infernus=automatically disqualified

Dusty 02-28-2013 05:40 PM

Technically, traditional isometric lines are around 22.6º(2:1 pixel ratio/step), not 45. There are very few games that do the 45º stuff... Boktai is one of the more well-known of them:

http://www.vizzed.com/videogames/gba...20Django-2.png

But it is a very weird angle of graphics to look at, and even weirder to make.

Of course you didn't mean that angle, but the more you know :P

Kavan 02-28-2013 05:46 PM

Quote:

Posted by Dusty (Post 305124)
Technically, traditional isometric lines are around 22.6º(2:1 pixel ratio/step), not 45. There are very few games that do the 45º stuff... Boktai is one of the more well-known of them:

http://www.vizzed.com/videogames/gba...20Django-2.png

But it is a very weird angle of graphics to look at, and even weirder to make.

Of course you didn't mean that angle, but the more you know :P

Sorry, when I say that, I mean the tiles have been rotated by 45 degrees and have been flattened in a 2:1 ratio. I usually explain isometric perspective like that.

Dusty 02-28-2013 05:54 PM

1 Attachment(s)
Here ya go, nabbed from a thread over at Pixelation.

But if you have to explain to your graphical artist what iso is... you might want to look for another artist. Just sayin'.

Ignatius 02-28-2013 10:19 PM

Hmmmmmmmmmmm

V. 03-01-2013 03:20 PM

Sounds interesting. If you need any GUI or odd pieces of work, feel free to message me. Good luck with your project!

XENA* 03-07-2013 05:14 AM

Goodluck finding one xD anyways i wish you the best!

BEH0LD iTz SAM 03-07-2013 09:38 AM

Dayummm that picture looks sexciii

Kavan 07-05-2013 06:15 PM

Bump!

The need for a pixel artist is really hindering the development process of my application at the minute, and there's only so much coding I can do with placeholder images. Again, if you have lots of spare time this summer and wouldn't mind helping out with the development of an Android application, send a PM my way!

Maxy 07-05-2013 06:19 PM

good luck on this :) sorry i'm not very skilled but i hope you find someone

princess becca 07-05-2013 08:05 PM

good luck :)

topsamman 07-11-2013 08:11 AM

Damn... Can not wait to see this, if you need any other form of help besides GFX ill be happy to help this project.

Ill be watching this thread hopefully for updates :D

Kavan 07-15-2013 03:45 PM

It's been a while and there haven't been many updates as of yet (mainly optimisations and code prototypes), but myself and Bigfoot, who is now the lead graphics artist for my game, have reached the point where all the fun begins with this project! You'll be seeing frequent updates from now on. For the meantime though, here's images of the engine as it is so far (nothing that special):

A nice side view of Bigfoot's grass tiles (WIP):


I wrote Bigfoot's initials on the map :3!:


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