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Classes
He is an idea that could be put into game play.
It's a basic skill tree concept of three classes. In order of unlocking with points 3 skills each with it costing 1 additional point for the skill so 1 point for the first skill ending with 3 points in the last. Attack Class: Higher Amount of ammo kept on hand, High Mags, 1+ Damage to self and allies in a certain radius. Defense Class: Ability to use manned turrets (if implemented can be changed), can set mines/traps, -1 damage negate to self and allies in a certain radius. Support Class Reloades faster, Running speed improved, faster rate of fire for self and allies in a certain radius. Only one class can be taken at a time and requires the first skills to be learned first. Additional points can be added this is only an idea. I have in mind that any abilities learned can only be used in missions or wars not future spar or arena. |
I was thinking of this but was unsure whether to post it or not, but I support the idea of classes.
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Ya me too, i'm 100% behind you man. Classes would make zone so much more better!
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Indeed it would expand the means of gameplay and opportunity.
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Risk taker class: +2 Dmg done to others, but +3 dmg taken when hit. +1 dmg to allies in the radius.
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Im fully behind this too.
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+rep. i love the idea of classes. Especially for the type of game Zone is. Especially considering it has levels. GJ on the ideas for classes i might throw one or two in myself :)
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Quote:
and i hope this happens. |
Sounds like a great way for Zone to 'branch off' even more.
+ Rep! |
Sounds great!
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Great idea! :D, hope to see it soon!
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