![]() |
My GFX Thread
5 Attachment(s)
A few graphics I have made recently are here I will be adding more later but for now here are a few graphics I made.
and Ideas on how it can get better? |
Not bad
|
To much dithering. I think that's what it's called. The squares like a checker board.
|
Yeah that's dithering; But I like to use it when shading rough objects otherwise the shading looks plain it's a common technique. I guess I know what you mean and I'll work on it thanks for the input ^^
|
They're a nice start. Firstly, try to get the perspective right, they are way too frontal-viewish, should be from a 45 degree diagonal perspective from above. Secondly, make them less of an ancient SNES graphic by adding a darker outline, so it'll have more definition and it'll come to life more.
|
1 Attachment(s)
Ok darker outline and they are all from a 45 degree angle It must be because of the light lines that you can't see it though I'll update the outlines and tell me if perspective is still off.
This better? :unsure: |
1 Attachment(s)
DJ Deck I made
|
1 Attachment(s)
Quote:
I really on played with the top surface and top draws. You could benefit from adding some kind of texture to the wood as well. |
ahhhh I see thanks yeah I probably should of went that direction with the shading just got carried away with dithering
|
1 Attachment(s)
Quote:
|
1 Attachment(s)
Quote:
also, here's the DJ turntable with less dithering and a little more detal |
Just sayin', but dithering isn't the only way to shade.
|
Quote:
|
Quote:
Spoiler
|
Quote:
It doesn't hurt to use a different 'hue' for the darker brown for the shadow. Use a tinge of red or blue. It will make a BIG difference once you do this right. This is mostly the hurdle for beginners, using the exact same hue for brown here example, it makes it look too stale, no matter how great the shape, or detail in shading. Good luck. |
| All times are GMT. The time now is 08:11 PM. |
Powered by vBulletin/Copyright ©2000 - 2025, vBulletin Solutions Inc.