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If you are negative though, you can keep using the negative room, but yeah, maybe just until 3,000 wins. Not sure though, but I guess there should be a cap, so no one goes in there to mess with less skilled players. |
I dislike how layer 3 furniture glow in the dark. Maybe fix that? Or have an option to turn off the glow
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An alternative, in my eyes, would be to add a -1 layer. This would allow carpets to function with tables and other objects (chairs) a lot more intuitively. |
Remove "Invite to House," "Invite to Guild House," and "Recruit to Guild" options from menus when you tap another character and their settings are 'ignore invitations.'
Saves time. |
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We should add more minors to the game.
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(Crappy suggestion: Incoming)
Dev team should make all the towns like Balamb. Everywhere else is just; pathway, house, tree, npc, house, pathway tree. Balamb has barrels and potted plants sitting about. It just gives a bit more detail. And they should add vendor carts that sell random crap. (Like the ones in York but those are hats.) |
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How about in the guild-house spar room, if the bomb that explodes correlates with whatever bomb you have equipped? So like, if you have a cake bomb, it explodes as per the cake bomb's skin? Possible?
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Make more baddy like dungeons? By that I mean you go through a cycle of levels where you end up getting a set amount of points once you finish. Then, you start from the beginning and complete it again. Bats were very fun due to that. Staying in the same level, kinda boring.
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Bomb/Arrow "Storage" as a furniture object? Something that you could grab and deposit bombs/arrows into so that you could 'save' a bunch for later when you wanted to farm... or go do some towering or whatever...
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