Beginner Base
I know some seem to severely disagree with this. However, I think a base that requires you to be in a squad with less than 100 hours is a good idea. This will help beginner squads that don't have the same 30 hat chasers moving from one squad to another once they get 1k, or the hat chasers who pretend they're going for 5k but never do. The idea of this is to force a base like MoD from Classic.
Many people's argument against this is that the hat chasers will use this base to get to 100 hours quicker for their new squad. They might, but because only 100 hours or less squads can enter, there will be a fair amount of competition. I would actually expect that they would mostly leave the base alone and go for the easy ones like Spring where they don't have to even be there and still get tower time. This will help beginner squads get that boost to get their name out there and start their guild up. Gold Adelphos and I have gotten our guild to 1k on iZone and trust me... it's hard. There obviously should be a struggle, but iZone's system is set up so poorly that it favors the hat chasers. We literally have a base that you attack once for 1 minute and then you get tower time 24/7 without having to be there at all. The Begnner base would aso act as MoD from classic, as I said, in the sense that it could hopefully end up becoming the PK center of iZone, just as MoD is the PK center of Classic. Anyone who knows MoD from Classic knows that, sure, some "pro" guilds take it, but they havet compete with plenty of beginner guilds, plus PKers. It's not easy. Often times all that competition leads to a smaller guild getting it and keeping it, or the base owner gets changed every 2 minutes. Both outcomes are good. |
Idk why anyone thought making less bases was gonna help out newer players, unless you have a solid squad you wont have the base for long
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Thats what i liked about the old skybases, they usually were owned by new squads and pro squads never really messed with them in most cases
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The point of less bases was to create more competition, not to help beginners. Personally still think the basing system is a mess on zone they should stick with like 4bases (based on poll ingame of best base the other bases etc get scrapped/changed into a different guild activity with ldrbd maybe)
Its shame to see how zone is (the game itself wasfairly good) I think its changed alot with gun nerfs buffs etc and the point of overall thinking more is better..thats not always the case and wasn't really thought through imo could have spaced stuff out and also had better update of it than just dishing everything into being another base. |
Play Era, absolutely now new gangs can even last against the generic well known squads, you can't help it, hat chasers be hat chasers, they complete a 1k, thier leader starts a new squad, they join and repeat, newbies is powering newbies squad, and those newbies doesn't bother with planets, most go Gem or Sky
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As of now, theres no bases for new players, aries might be the closest one tho. I think more bases would help, and re-working the bases we have now (horrible designs imo) would also help. And most importantly, we need things to get people to start basing and continue to do so, 1k hats will only take us so far.
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Maybe there could be 4 tiers of bases; 1) less than 100 hours, 2) less than 1000 hours, and 3) less than 5000 hours, and then 4) any amount of hours
Each tier could contain two or three, bases. The skybases could be tier 4, planetary bases contain the other three tiers. Competition promotion!!! |
That sounds pretty cool
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Basing is basing, its gonna get competitive regardless, cutting things down to a few bases just takes the fun out of it
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